Recommendations on how to start a small Vulkan project

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  1. vulkanHppMinimalExample

    A condensed vulkan triangle example

    Perhaps I'd be better off using the vulkan.hpp minimal example as a starting point?

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  3. Open-Source Vulkan C++ API

    Open-Source Vulkan C++ API

    Or the vulkan.hpp RAII samples would be a good place?

  4. Vulkan

    C++ examples for the Vulkan graphics API

    Another way I saw some projects start was by using example base classes (either Sascha Willems' implementations or the framework used by Khronos Samples).

  5. Vulkan-Samples

    One stop solution for all Vulkan samples

    Another way I saw some projects start was by using example base classes (either Sascha Willems' implementations or the framework used by Khronos Samples).

  6. imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

    One thing I'd do, is at minimum is set up a base project that meets your minimum requirements, say presenting to the screen, drawing and compute shaders. Once that's done, follow through ImGUI for a good graphics based window framework and do something neat with that.

  7. Hazel

    Hazel Engine

    Don't write a full blown abstraction, you won't use it. Also Hazel is a great game engine which relies on Vulkan that you could use as well.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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