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Vulkan-Guide reviews and mentions
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GLSL shaders resources
You have access to atomics in vulkan
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Vulkan terms vs. Direct3D 12 (aka DirectX 12) terms
You might want to take a look at our Vulkan guide. The linked chapter has common terms for Vulkan, DirectX and Metal.
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Switching the Linux graphics stack from GLX to EGL
Vulkan has WSI, which is roughly equivalent to GLX or EGL in the OpenGL world.
https://github.com/KhronosGroup/Vulkan-Guide/blob/master/cha...
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Vulkan - some introductory words
Vulkan Guide for more
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How can I learn Vulkan?
Yes The gist is: you don't actually save any time trying to not-rerecord, and it limits your ability to do many basic real optimizations, like frustum culling. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/common_pitfalls.md#recording-command-buffers
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Short interest in $BB - It's increasing
Looks like there is a lot more work before it can be used for anything more than dash entertainment system.. https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/what_vulkan_can_do.md#safety-critical
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A note from our sponsor - SaaSHub
www.saashub.com | 17 Apr 2024
Stats
KhronosGroup/Vulkan-Guide is an open source project licensed under Creative Commons Attribution 4.0 which is not an OSI approved license.
The primary programming language of Vulkan-Guide is Makefile.