love
MonoGame
Our great sponsors
love | MonoGame | |
---|---|---|
231 | 84 | |
3,106 | 9,312 | |
4.0% | 1.8% | |
3.5 | 8.6 | |
9 days ago | 15 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
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I chose lua to begin my coding journey. Did I do the right thing?
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org
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7yo wants to get started in game development
If all goes well with PICO-8, you can "upgrade" to love2d, which like PICO-8 uses Lua programming language, but allows for higher resolutions, and generally more polished outcome.
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Senior software engineer - what game engine should I start with ?
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
- My 9yo kid wants to learn how to code to make games, but I have no idea where to start
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What language should I teach my little sister
Also, a recommendation that is a little more Niche. Lua, and love. love2d.org is a really easy to make games with a relatively simple programming language. Could be fun.
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Folks, the platform is not just for query resolution
Are you saying she wants the D? Because that's a total brainfuck. I'd much rather believe they merely fell in Löve.
- My 11 y/o son is seriously interested in learning to code
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Can I make a game with a low IQ ?
Being a hard worker and having persistence are more important than being intelligent; a lazy genius never accomplishes anything. Try learning programming as its own skill separate from gamedev first. If you're finding C# too difficult, than try a simpler language like Lua. Lua specifically can be used with Love2D to make games.
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HELP
i read you want to make games. go for 2d games, love https://love2d.org/ or pygame https://www.pygame.org/news or some kind of js engine for webgame https://github.com/collections/javascript-game-engines
MonoGame
- Celeste's Software
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Miasma Devlog 0: The first 40 days
Almost everywhere I've worked over the last few years is using Unity, Unreal, or React to develop titles, but I have always enjoyed the lower level no batteries included development style of the XNA framework which was popularized during the Xbox360 era. More recently the framework has been reborn and modernized as MonoGame, while maintaining the same feel and development style.
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Senior software engineer - what game engine should I start with ?
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
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About game engines
If you prefer a framework instead of an engine and editor they do exist, MonoGame is a popular one. I wouldn't recommend it unless you're doing it more as a hobby (in which case it's totally valid to do whatever suits you best), using engines with their editors and scripting languages is the industry standard.
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i want to make my first 2d game, using opengl. So should i use OpenTK or LWJGL?
If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.
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Shoot 'em up Devlog 0: Design
Monogame (free)
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I have a decade+ old pc x32. And these are my options to work for the next weeks. I chose SFML.
Mono Game is also a thing, if you're willing to do something like the SFML route, but with C#.
- Why is there a lack of cool repos?
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MonoGame 3.8.1 is now available for all!
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their decisions and rather have more control in the development of their game. It has a lot of features for 2D already built-in, but doesn't have the type of features that Unreal or Unity have for 3D out of the box. MonoGame tries to get out of the developer's way by providing only the essentials: input, sound, and drawing to the screen.
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New project from template not declaring XNA namespaces?
The new MonoGame version just got released and the templates have been revised to use implicit global usings. You can read more here: https://github.com/MonoGame/MonoGame/issues/7848.
What are some alternatives?
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Stride Game Engine - Stride Game Engine (formerly Xenko)
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
UnrealCLR - Unreal Engine .NET 6 integration
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
Wave Engine - This repository contains all the official samples of Evergine.