love
Godot Card Game Framework
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love | Godot Card Game Framework | |
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230 | 19 | |
3,106 | 578 | |
4.0% | - | |
3.5 | 7.2 | |
6 days ago | 6 months ago | |
C++ | GDScript | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love
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I chose lua to begin my coding journey. Did I do the right thing?
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org
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7yo wants to get started in game development
If all goes well with PICO-8, you can "upgrade" to love2d, which like PICO-8 uses Lua programming language, but allows for higher resolutions, and generally more polished outcome.
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Senior software engineer - what game engine should I start with ?
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
- My 9yo kid wants to learn how to code to make games, but I have no idea where to start
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What language should I teach my little sister
Also, a recommendation that is a little more Niche. Lua, and love. love2d.org is a really easy to make games with a relatively simple programming language. Could be fun.
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Folks, the platform is not just for query resolution
Are you saying she wants the D? Because that's a total brainfuck. I'd much rather believe they merely fell in Löve.
- My 11 y/o son is seriously interested in learning to code
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Can I make a game with a low IQ ?
Being a hard worker and having persistence are more important than being intelligent; a lazy genius never accomplishes anything. Try learning programming as its own skill separate from gamedev first. If you're finding C# too difficult, than try a simpler language like Lua. Lua specifically can be used with Love2D to make games.
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HELP
i read you want to make games. go for 2d games, love https://love2d.org/ or pygame https://www.pygame.org/news or some kind of js engine for webgame https://github.com/collections/javascript-game-engines
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Bard has entered the chat
You mean the game development library LÖVE?
Godot Card Game Framework
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Godot Card Engine (Plugin) vs Godot Card Game Framework
I have found Godot_Card_Engine, a plugin by BraindeadBZH, and Godot Card Game Framework by db0, and was curious if anyone has had experience with either. Are these the best options or is there something else out there I may be missing?
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Can RenPy be easily used for non-VN games?
https://github.com/db0/godot-card-game-framework and a framework
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I have created a real life TCG/board game. Which engine should I use to bring it to PC?
As others mentioned, I have created a card game framework on Godot which would fit all your requirements. I also have 2 different games in progress with it. One is like Slay the Spire and the other is a more traditional CCG style, called Fragment Forge. You can use them as reference.
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Ask HN: JavaScript open source game development engine/lib?
Godot [0] is super intuitive, so I recommend it wholeheartedly. And then you ought to look at the Godot Card Game Framework [1], which I've also used for a uni project.
The author has a couple of examples (check their Github repo), which you can play online [2][3]. Also, join the Discord (check the repo for a link). The community is very friendly and helpful (just be sure to learn Godot first, though).
1. https://github.com/db0/godot-card-game-framework
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This took me a fair bit of effort and wanted to share. Rich Text labels for card text. Auto-generated in runtime, and automatically resized without scaling artifacts. Code in comments.
This has just been added to the card game framework and you're seeing one of my first games made with it, Project Dreams. Both are open sourced.
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I have published the first pre-alpha version of my first game. Try it out and tell me what you think. As always free and open sourced.
This is built upon the Godot Card Game Framework I've developed.
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BestPracticeQuesstion
In the Card Gaming Framework I'm only definining the card layout in the inherited scene and then loading the card details during runtime from json dictionaries.
Maybe take a look at some card game templates that have been made open source? Like https://github.com/db0/godot-card-game-framework
What are some alternatives?
godot_card_engine - A plugin for Godot to create card based games
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
MonoGame - One framework for creating powerful cross-platform games.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Arcade - Easy to use Python library for creating 2D arcade games.
bevy - A refreshingly simple data-driven game engine built in Rust
Hypnagonia - Therapy through Nightmares
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
processing - Source code for the Processing Core and Development Environment (PDE)
ggez - Rust library to create a Good Game Easily