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Top 23 C# 3D Projects
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Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
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InfluxDB
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voxel-engine
This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry. (by sjoerdev)
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BabylonBlazor
This library packages the well-known Java Script 3D library [Babylon.js](https://www.babylonjs.com/) into a Razor component that can be used in a C# Blazor project. .NET 8.0 required for the new release
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
Project mention: Dune 3D – an open source parametric 3D CAD app bassed on OCCT | news.ycombinator.com | 2023-10-23
C# 3D related posts
- is it possible to make a prop part of the actual room mesh? im useing a fork of hammer editor called CBRE-EX and I was wondering if I could make my custom prop part of the actual map and not an entity. in cbre-ex it dosnt seem possible and wondered if hammer could. here is a picture of the prop
- Lazy Builder - An Open-Source Node Based Procedural Tool
- Question is there a way to keep my avatar online while I log off?
- Is it possible to make a dance troupe with my main and my alt accounts?
- Any way to get radegast to work correctly with Wine on linux?
- Yay 🥳 Lazy Builder is Free & also now on the Unity Asset Store!
- Using AI to infer depth information from images in Godot 4 .NET 6 using the MiDaS monocular depth model
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A note from our sponsor - InfluxDB
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Index
What are some of the best open-source 3D projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | MonoGame | 10,819 |
2 | Silk.NET | 3,663 |
3 | simulator | 2,196 |
4 | Helix Toolkit | 1,769 |
5 | glTFast | 1,185 |
6 | hedera | 758 |
7 | dwarfcorp | 567 |
8 | SharpGLTF | 429 |
9 | Elements | 329 |
10 | Macad3D | 318 |
11 | SS3D | 237 |
12 | GLWpfControl | 178 |
13 | makegeo | 171 |
14 | ZeroSimROSUnity | 155 |
15 | TrippyGL | 154 |
16 | Sceelix | 133 |
17 | Screeps3D | 84 |
18 | radegast | 60 |
19 | voxel-engine | 58 |
20 | DepthViewer | 55 |
21 | BabylonBlazor | 54 |
22 | Registry | 37 |
23 | Anzy-sand-shader | 29 |
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