Yay 🥳 Lazy Builder is Free & also now on the Unity Asset Store!

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • LazyBuilder

    A procedural node based tool for Unity engine

  • I see i'm not explaining this very clearly 🤔, the tool is simply a library container inside unity. Where you can have multiple libraries/servers and fetch objects from them. Its storing the objects in a more convinent a way in a sense. As you can see in this gif, the Builder Window opens and you can search objects (by keywords, similar, random), preview them in 3D, and then place them quickly onto your project folder and in scene.

  • The long term focus of the Main Library is to simply have a big collection of CC0 simple 3D models to be used in any project, to reduce the uncessary hassle of online asset search during an early level prototyping phase.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Lazy Builder - An Open-Source Node Based Procedural Tool

    1 project | /r/Unity3D | 7 Jun 2023
  • Lazy Builder - An Open-source 3D Asset Unity Library/Tool

    1 project | /r/gamedev | 15 Nov 2022
  • Lazy Builder - An Open-source 3D Asset Library/Tool

    2 projects | /r/Unity3D | 14 Nov 2022
  • Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?

    1 project | /r/Unity2D | 9 Dec 2023
  • I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️

    2 projects | /r/Unity3D | 2 Jun 2023