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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I see i'm not explaining this very clearly 🤔, the tool is simply a library container inside unity. Where you can have multiple libraries/servers and fetch objects from them. Its storing the objects in a more convinent a way in a sense. As you can see in this gif, the Builder Window opens and you can search objects (by keywords, similar, random), preview them in 3D, and then place them quickly onto your project folder and in scene.
The long term focus of the Main Library is to simply have a big collection of CC0 simple 3D models to be used in any project, to reduce the uncessary hassle of online asset search during an early level prototyping phase.
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️