love
TIC-80
Our great sponsors
love | TIC-80 | |
---|---|---|
231 | 124 | |
3,106 | 3,939 | |
4.0% | - | |
3.5 | 8.6 | |
8 days ago | 3 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
love
-
Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
-
I chose lua to begin my coding journey. Did I do the right thing?
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org
-
7yo wants to get started in game development
If all goes well with PICO-8, you can "upgrade" to love2d, which like PICO-8 uses Lua programming language, but allows for higher resolutions, and generally more polished outcome.
-
Senior software engineer - what game engine should I start with ?
I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
- My 9yo kid wants to learn how to code to make games, but I have no idea where to start
-
What language should I teach my little sister
Also, a recommendation that is a little more Niche. Lua, and love. love2d.org is a really easy to make games with a relatively simple programming language. Could be fun.
-
Folks, the platform is not just for query resolution
Are you saying she wants the D? Because that's a total brainfuck. I'd much rather believe they merely fell in Löve.
- My 11 y/o son is seriously interested in learning to code
-
Can I make a game with a low IQ ?
Being a hard worker and having persistence are more important than being intelligent; a lazy genius never accomplishes anything. Try learning programming as its own skill separate from gamedev first. If you're finding C# too difficult, than try a simpler language like Lua. Lua specifically can be used with Love2D to make games.
-
HELP
i read you want to make games. go for 2d games, love https://love2d.org/ or pygame https://www.pygame.org/news or some kind of js engine for webgame https://github.com/collections/javascript-game-engines
TIC-80
-
Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
-
Simplest graphics programming language/framework
then totally go with tic80 https://tic80.com/
-
I chose lua to begin my coding journey. Did I do the right thing?
Start by making some games imo, unless you already have a good project in mind. https://tic80.com or https://love2d.org
-
I want to make a game for my 4yo to learn to play video games
TIC-80 and PICO-8 are great for making quick games and learning. the limitations encourage a smaller scope and the simplicity of the tools make it easy to collab with young children on the development itself. Making a sprite is just coloring some squares after all :) Great moment to animate their little doodle on the screen and have it controlled by their input. Would recommend the book Mindstorms on using games as educational tools, these tools fit within that view.
-
10 lesser known toy game engines to have fun with
TIC-80 (free)
-
What language should I teach my little sister
Since you're comfortable with Javascript, then tic-80 can be an alternative. https://tic80.com/ But pico-8 has more resources. I also enjoyed the tutorials in the Get Coding books. https://getcodingkids.com/
-
Ask HN: I’m falling out of love with coding
If you're _totally_ new to game programming (like me), I found tic80 [0] or pico8 [1] (I think the latter is more popular) a really nice introduction to game programming. They are simulated "fantasy consoles" that come with a whole wack constraints, so you're somewhat limited in what you can build, but it leaves a lot of room to grok core concepts that you could then take over to Unity or Unreal or the like.
There is a third one too, I can't remember what it's called though. I think it has "Love" in the name.
-
Best way to learn lua
I'm gonna echo the suggestion to make a video game; if you're a person who likes games this is by far the best way to go. Obviously love2d is brilliant but you might also take a look at https://tic80.com which is a little more all-in-one and easier to learn.
-
A MiniTron In 47 Lines
This is a sample code for learning, written in Moonscript for TIC-80:
-
⟳ 3 apps added, 24 updated at f-droid.org
TIC-80: None
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
MonoGame - One framework for creating powerful cross-platform games.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Arcade - Easy to use Python library for creating 2D arcade games.
bevy - A refreshingly simple data-driven game engine built in Rust
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
processing - Source code for the Processing Core and Development Environment (PDE)
ruffle - A Flash Player emulator written in Rust
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.