libCat VS magnum

Compare libCat vs magnum and see what are their differences.

libCat

🐈‍⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors! (by Cons-Cat)
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libCat magnum
21 22
58 4,658
- -
7.1 9.6
6 days ago 5 days ago
C++ C++
Mozilla Public License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libCat

Posts with mentions or reviews of libCat. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.
  • I hate almost all software
    2 projects | news.ycombinator.com | 6 Jun 2023
    That's awesome! I'm working on something that sounds similar. https://github.com/cons-cat/libcat

    I'd love to see your work if you're willing to share it here!

  • Why Janet?
    1 project | /r/programming | 13 Apr 2023
    This runtime size bothers me a lot. So much that I've been working on a new runtime for C++ that breaks POSIX compatibility to keep binaries as small as they can be. The hello world with LTO is 330ish bytes right now, and I think that can get smaller. https://github.com/Cons-Cat/libCat
  • Manticore 6.0.0 – a faster alternative to Elasticsearch in C++
    6 projects | news.ycombinator.com | 10 Feb 2023
  • std::initializer_list in C++ 1/2 - Internals and Use Cases
    1 project | /r/cpp | 31 Jan 2023
    I'm working on a library that replaces both C++ and C/POSIX standard libraries (https://github.com/Cons-Cat/libCat), but even then I need to define a few std:: namespace symbols for some features. In the case of std::initializer_list, my answer is just don't use that feature, because you don't really need it.
  • Chromium accepting Rust in a clear move to copy what Mozilla have done, replace C++ source code
    4 projects | /r/cpp | 12 Jan 2023
    It's worse in the standard library than it has to be. When I refactored my traits to minimize template instantiations and lean on concepts as much as possible, I measured over 30% improvement to clean build compile times. It's not possible for the standard to do this, because it would subtly change the API. For instance, you can't instantiate or take the address of a concept, but you can for a type-trait class. No reason you'd want to do that, but you can, so they can't "break" the standard library by optimizing this.
  • C++'s smaller cleaner language
    11 projects | /r/cpp | 31 Dec 2022
    This doesn't have to be true. Over the past year I've made progress towards demonstrating how even non-freestanding C++ can be written without any C or C++ standard library headers or DLLs (with large benefits). There are a few names which the compilers require to be in the std:: namespace, though, but they're very special features like source_location and construct_at with semantics that can't be expressed otherwise.
  • C++ is essentially unusable without incurring undefined behavior because of it's failure to handle type punning.
    1 project | /r/cpp | 18 Dec 2022
    This bit cast has no overhead in debug mode, and is a little bit more generally useful than std::bit_cast(), but cannot be constant evaluated. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/utility/implementations/bit_cast.tpp
  • Is bloat in std::unexpected expected?
    2 projects | /r/cpp | 15 Dec 2022
    It isn't that hard to put a predicate into a type. We have lambdas in an unevaluated context, CTAD, and templated type aliases. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/scaredy/cat/scaredy https://github.com/Cons-Cat/libCat/blob/main/src/global_includes.hpp#L70 https://github.com/Cons-Cat/libCat/blob/main/src/libraries/linux/cat/linux#L289 You do it like this.
  • CamelCase for C++?
    1 project | /r/cpp | 10 Dec 2022
    But suppose that you have code with no standard library calls at all. Would it still make sense to choose this naming convention? This is actually possible, with a few special exceptions. GCC requires that an implementation of std::source_location has very particular class member names, GCC assigns special semantics to a few function names including std::construct_at and std::move (people seem to know it's inlined, but did you know std::move is required for move-related warnings?), and most intrusively of all, a promise_type must be snake_case. Other names can be worked around by using them into a different namespace with a different letter-case, but promise_type seems unavoidable.
  • Competitive programmer using c++, but absolutely ignorant of other things the language can do here. What else can c++ do?
    1 project | /r/cpp | 1 Dec 2022
    I use C++ for a low-level Linux runtime. Other people are using it for operating systems like SerenityOS and Zircon/Fuschia. People also use C++ for making more compilers like GCC and LLVM.

magnum

Posts with mentions or reviews of magnum. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-09.
  • Want to a 3D game without a game engine but not having to deal with opengl stuff ?
    4 projects | /r/gamedev | 9 Dec 2022
    Magnum
  • Good graphics engines to visualize my physics framework?
    5 projects | /r/gamedev | 14 Nov 2022
    If you want something that gives you more control you could use magnum.
  • 100,000 subscriber celebration – Ask the Godot contributors anything!
    22 projects | /r/godot | 1 Nov 2022
    Therefore, in terms of artist mindshare, Blender is the leading open source 3D creation program, but not the leading 3D creation program. I think Godot is already in a similar situation, and has been for a few years now. In comparison, most other open source game engines have focused on providing low-level functionality. These certainly fulfill a niche, but in my experience, most people want something that works at a higher level and comes with a built-in editor.
  • Looking for a 2D/3D rendering layer for C++
    3 projects | /r/gamedev | 23 Aug 2022
    Magnum is worth checking out.
  • Simple light graphics library for c++?
    7 projects | /r/gamedev | 14 Aug 2022
    Since you want something lightweight, I'll assume you mean the former. If that's the case, then checkout bgfx or Magnum. Magnum does include some extra features typically found in a graphics engine.
  • Best C++ libraries for 2D game development
    2 projects | /r/cpp | 24 Jul 2022
    You could try Magnum it wraps SDL and others, but you might find it maybe too low-level. It's certainly not Love2D.
  • Exceptions: Yes or No?
    4 projects | /r/cpp | 4 Jul 2022
    C++ is similar to C in that there are multiple "styles" of use that vary from project to project. Other, usually newer languages (C#, Python, Rust, etc) tend to have a stronger sense of what idioms should be used. Whereas, for instance, some C++ projects (like some GUI libraries and game/graphics engines) will partially/entirely replace the STL (and older ones may have been around before C++ had a standard library aside from C's), or forbid the use of certain C++ features (example).
  • What is a good absolutely minimalist game/rendering engine?
    7 projects | /r/gamedev | 17 Jun 2022
    Magnum Graphics
  • C++ Game Engine - Which framework?
    1 project | /r/cpp | 6 May 2022
  • Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
    6 projects | news.ycombinator.com | 23 Apr 2022
    > He has Vulkan support in here with a clearly marked file named Pipeline.cpp. The guy knows what a pipeline is...

    There is a Vulkan API wrapper. However, there is no "Vk Renderer" -- no code seems to use the Vulkan parts of the code system, and the two projects seem unrelated.

    > * Is this not a UBO interface?

    There are ways of making a uniform buffer, however the examples don't cover them and the API doesn't adapt automatically. See how all of the setters assert if UBOs are enabled.

    https://github.com/mosra/magnum/blob/cfc02599e54e02337dd56bb...

    > * I don't see why you think there's limited support for multiple framebuffers...?

    The code I do see is about binding/unbinding framebuffers in a stateful manner, e.g. AbstractFramebuffer::bind(), rather than supporting passes.

    > None of your criticism seem well intentioned. It might behoove you to give people the benefit of the doubt and realize that you may be able to learn something from them, even if they're so clearly inferior to you.

    To put it simply, I've taught enough graphics to know first-hand the kinds of misconceptions that OpenGL-styled APIs can cause, and I'm just a bit tired to see it continue. Admittedly I was a bit harsh, I don't mean any harm towards the author. There are just graphics APIs with interfaces I consider to be much better designed.

What are some alternatives?

When comparing libCat and magnum you can also consider the following projects:

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

blender-tools - 🐵 Embark Addon for Blender

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.

OpenSceneGraph - OpenSceneGraph git repository

Kalman - Kalman Filter

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

expected - C++11/14/17 std::expected with functional-style extensions

urho3d - Game engine