libCat
Magic Enum C++
libCat | Magic Enum C++ | |
---|---|---|
21 | 44 | |
66 | 4,769 | |
- | - | |
9.0 | 7.8 | |
3 days ago | 14 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libCat
-
I hate almost all software
That's awesome! I'm working on something that sounds similar. https://github.com/cons-cat/libcat
I'd love to see your work if you're willing to share it here!
-
Why Janet?
This runtime size bothers me a lot. So much that I've been working on a new runtime for C++ that breaks POSIX compatibility to keep binaries as small as they can be. The hello world with LTO is 330ish bytes right now, and I think that can get smaller. https://github.com/Cons-Cat/libCat
- Manticore 6.0.0 ā a faster alternative to Elasticsearch in C++
-
std::initializer_list in C++ 1/2 - Internals and Use Cases
I'm working on a library that replaces both C++ and C/POSIX standard libraries (https://github.com/Cons-Cat/libCat), but even then I need to define a few std:: namespace symbols for some features. In the case of std::initializer_list, my answer is just don't use that feature, because you don't really need it.
-
Chromium accepting Rust in a clear move to copy what Mozilla have done, replace C++ source code
It's worse in the standard library than it has to be. When I refactored my traits to minimize template instantiations and lean on concepts as much as possible, I measured over 30% improvement to clean build compile times. It's not possible for the standard to do this, because it would subtly change the API. For instance, you can't instantiate or take the address of a concept, but you can for a type-trait class. No reason you'd want to do that, but you can, so they can't "break" the standard library by optimizing this.
-
C++'s smaller cleaner language
This doesn't have to be true. Over the past year I've made progress towards demonstrating how even non-freestanding C++ can be written without any C or C++ standard library headers or DLLs (with large benefits). There are a few names which the compilers require to be in the std:: namespace, though, but they're very special features like source_location and construct_at with semantics that can't be expressed otherwise.
-
C++ is essentially unusable without incurring undefined behavior because of it's failure to handle type punning.
This bit cast has no overhead in debug mode, and is a little bit more generally useful than std::bit_cast(), but cannot be constant evaluated. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/utility/implementations/bit_cast.tpp
-
Is bloat in std::unexpected expected?
It isn't that hard to put a predicate into a type. We have lambdas in an unevaluated context, CTAD, and templated type aliases. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/scaredy/cat/scaredy https://github.com/Cons-Cat/libCat/blob/main/src/global_includes.hpp#L70 https://github.com/Cons-Cat/libCat/blob/main/src/libraries/linux/cat/linux#L289 You do it like this.
-
CamelCase for C++?
But suppose that you have code with no standard library calls at all. Would it still make sense to choose this naming convention? This is actually possible, with a few special exceptions. GCC requires that an implementation of std::source_location has very particular class member names, GCC assigns special semantics to a few function names including std::construct_at and std::move (people seem to know it's inlined, but did you know std::move is required for move-related warnings?), and most intrusively of all, a promise_type must be snake_case. Other names can be worked around by using them into a different namespace with a different letter-case, but promise_type seems unavoidable.
-
Competitive programmer using c++, but absolutely ignorant of other things the language can do here. What else can c++ do?
I use C++ for a low-level Linux runtime. Other people are using it for operating systems like SerenityOS and Zircon/Fuschia. People also use C++ for making more compilers like GCC and LLVM.
Magic Enum C++
-
What C++ library do you wish existed but hasnāt been created yet?
I'm not sure this is quite what you're asking for, but this library has been super helpful to me in the past : https://github.com/Neargye/magic_enum
- Usable Magic Enums for C++
-
Fully Permissive License C++ Logger For Embedded System
Also, a shoutout to Magic Enum: https://github.com/Neargye/magic_enum
- Favorite Ways of Stringifying Enums
-
enum_name (yet another enum to/from string conversion utility >=C++11)
What does this have to offer over magic_enum?
-
quill v2.7.0 released - Asynchronous Low Latency C++ Logging Library
But it's a hack, and I prefer not to use hacks in production, because of their significant limitations:
-
Enums print numbers instead of words
You can either write a to string(view) function for your enum or use https://github.com/Neargye/magic_enum
-
Enums with methods
Why reinvent the wheel? magic_enum
-
Error: Boost bimap can't convert const CompatibleKey to Key&
Also if you want to convert enum members to string representation I suggest you just use magic_enum instead, much smaller dependency.
-
Macro to write enum and converter from and to string
Magic Enum provides that.
What are some alternatives?
AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Kalman - Kalman Filter
Protobuf - Protocol Buffers - Google's data interchange format
expected - C++11/14/17 std::expected with functional-style extensions
cereal - A C++11 library for serialization
blender-tools - šµ Embark Addon for Blender
Boost.Serialization - Boost.org serialization module
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
DOOM - DOOM Open Source Release
pfr - std::tuple like methods for user defined types without any macro or boilerplate code