libCat
EA Standard Template Library
libCat | EA Standard Template Library | |
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21 | 40 | |
66 | 7,934 | |
- | 1.1% | |
9.0 | 3.5 | |
3 days ago | 6 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | BSD 3-clause "New" or "Revised" License |
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libCat
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I hate almost all software
That's awesome! I'm working on something that sounds similar. https://github.com/cons-cat/libcat
I'd love to see your work if you're willing to share it here!
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Why Janet?
This runtime size bothers me a lot. So much that I've been working on a new runtime for C++ that breaks POSIX compatibility to keep binaries as small as they can be. The hello world with LTO is 330ish bytes right now, and I think that can get smaller. https://github.com/Cons-Cat/libCat
- Manticore 6.0.0 – a faster alternative to Elasticsearch in C++
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std::initializer_list in C++ 1/2 - Internals and Use Cases
I'm working on a library that replaces both C++ and C/POSIX standard libraries (https://github.com/Cons-Cat/libCat), but even then I need to define a few std:: namespace symbols for some features. In the case of std::initializer_list, my answer is just don't use that feature, because you don't really need it.
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Chromium accepting Rust in a clear move to copy what Mozilla have done, replace C++ source code
It's worse in the standard library than it has to be. When I refactored my traits to minimize template instantiations and lean on concepts as much as possible, I measured over 30% improvement to clean build compile times. It's not possible for the standard to do this, because it would subtly change the API. For instance, you can't instantiate or take the address of a concept, but you can for a type-trait class. No reason you'd want to do that, but you can, so they can't "break" the standard library by optimizing this.
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C++'s smaller cleaner language
This doesn't have to be true. Over the past year I've made progress towards demonstrating how even non-freestanding C++ can be written without any C or C++ standard library headers or DLLs (with large benefits). There are a few names which the compilers require to be in the std:: namespace, though, but they're very special features like source_location and construct_at with semantics that can't be expressed otherwise.
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C++ is essentially unusable without incurring undefined behavior because of it's failure to handle type punning.
This bit cast has no overhead in debug mode, and is a little bit more generally useful than std::bit_cast(), but cannot be constant evaluated. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/utility/implementations/bit_cast.tpp
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Is bloat in std::unexpected expected?
It isn't that hard to put a predicate into a type. We have lambdas in an unevaluated context, CTAD, and templated type aliases. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/scaredy/cat/scaredy https://github.com/Cons-Cat/libCat/blob/main/src/global_includes.hpp#L70 https://github.com/Cons-Cat/libCat/blob/main/src/libraries/linux/cat/linux#L289 You do it like this.
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CamelCase for C++?
But suppose that you have code with no standard library calls at all. Would it still make sense to choose this naming convention? This is actually possible, with a few special exceptions. GCC requires that an implementation of std::source_location has very particular class member names, GCC assigns special semantics to a few function names including std::construct_at and std::move (people seem to know it's inlined, but did you know std::move is required for move-related warnings?), and most intrusively of all, a promise_type must be snake_case. Other names can be worked around by using them into a different namespace with a different letter-case, but promise_type seems unavoidable.
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Competitive programmer using c++, but absolutely ignorant of other things the language can do here. What else can c++ do?
I use C++ for a low-level Linux runtime. Other people are using it for operating systems like SerenityOS and Zircon/Fuschia. People also use C++ for making more compilers like GCC and LLVM.
EA Standard Template Library
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Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- EA Standard Template Library Design
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The joys of writing my own standard library
Can I introduce you to EASTL
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Are there any books or tutorials that teach C-Styled C++?
For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
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I want to start computer graphics programming
C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
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January 2023 Rust Jobs Report
In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
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A container with set interface based on std::vector
In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
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Worth it making an own standard library?
finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
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What are the hallmarks of well written and high quality C++ code?
check it out: https://github.com/electronicarts/EASTL
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Where to read about std library implementation?
I just took a look at their atomic.h and wow, "well-documented" is an understatement !
What are some alternatives?
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
STL - MSVC's implementation of the C++ Standard Library.
AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.
etl - Embedded Template Library
Kalman - Kalman Filter
uSTL - A size-optimized STL implementation.
expected - C++11/14/17 std::expected with functional-style extensions
xtensor - C++ tensors with broadcasting and lazy computing
blender-tools - 🐵 Embark Addon for Blender
linkedin-skill-assessments-quizzes - Full reference of LinkedIn answers 2024 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test LinkedIn test questions and answers
DOOM - DOOM Open Source Release
dyno - Runtime polymorphism done right