godot_voxel
GodotSteam
godot_voxel | GodotSteam | |
---|---|---|
46 | 36 | |
2,312 | 2,337 | |
- | 3.4% | |
9.8 | 8.4 | |
2 days ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_voxel
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For Anyone Wondering How to Do Very Crude Procedural Voxel Generation - Heres How.
Don't do this, CSG is unoptimized. Use this.
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Can godot make minecraft+?
Take a look at https://github.com/Zylann/godot_voxel, which would be a great starting point that you could build game mechanics on top of.
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Voxel tools help
https://github.com/Zylann/godot_voxel https://voxel-tools.readthedocs.io/en/latest/
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What's missing from C# in Godot 4?
Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.
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Qodot (for Godot 4) has just been updated to gracefully support non C# engine builds!
I originally ported Qodot to an engine module that required people to compile their own engine (like godot-voxel) but users were turned away at this first roadblock.
- Just how "beta" is GDExtension right now? Any platform support missing or other major features?
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Getting the basics of flight mechanics and planets! Starting to feel fun to fly into space.
I really wanted to use it but sadly it might be hard to export projects done with it cuz it's not a gdextension yet https://github.com/Zylann/godot_voxel/issues/333 still possible but i think you gotta compile something.
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Vpainter on godot4: what am i missing ?
If you aren't adverse to doing a custom editor build you could add https://github.com/Zylann/godot_voxel
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For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.
To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel
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Some advice, tips, and resources I can share for those looking to make GDExtensions
The master branch of this one will also build as a GDExtension for Windows. This one is successfully building regularly, but structured different than the rest of the GDExtensions I've seen. I haven't played with this project too much yet, but it's an insanely powerful module/extension: https://github.com/Zylann/godot_voxel
GodotSteam
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
What are some alternatives?
godot-destructible-terrain - Destructible terrain for the Godot engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
VoxelPlugin - Voxel Plugin for Unreal Engine
godot-git-plugin - Git implementation of the VCS interface in Godot
godot-proposals - Godot Improvement Proposals (GIPs)
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
Terraforming
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
godotcord - A Discord Game SDK integration for Godot