godot_voxel VS VoxelPlugin

Compare godot_voxel vs VoxelPlugin and see what are their differences.

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godot_voxel VoxelPlugin
46 57
2,312 1,522
- -
9.8 2.7
2 days ago 14 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot_voxel

Posts with mentions or reviews of godot_voxel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-27.

VoxelPlugin

Posts with mentions or reviews of VoxelPlugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-25.

What are some alternatives?

When comparing godot_voxel and VoxelPlugin you can also consider the following projects:

godot-destructible-terrain - Destructible terrain for the Godot engine

cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine

godot-proposals - Godot Improvement Proposals (GIPs)

Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

TileMapEditor3D - Tile map editor 3D with 3D terrains

Terraforming

building-blocks - A voxel library for real-time applications.

gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

enu - A Logo-like 3D environment, implemented in Nim

VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.