For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot-VLC

    An example Godot 4 project demonstrating integration with libVLCSharp

  • If you want to check out what I did with libVLCSharp, this is the link. It allows you to play and type of video you want. A possible future update would be to decode the video and make it either playable with Godot's current video player or to stream it in as a texture. Right now it does require an entire window to play, which limits its use cases. I was able to get it running in a separate window than the main Godot game window, but for right now, needing its own window is a limitation. Might make for a good cut/loading screen though. It can also record your screen, though it's probably not the most efficient method for doing that.

  • godot_voxel

    Voxel module for Godot Engine

  • To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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