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Is unreal/unity efficient? No. There is large amounts of overhead, as they were designed for other types of games. Voxels have many unique optimisations that won't be available. You'll need to do a lot of "patch-work" to the engine. This patch-work may make this overhead extremely small, and there are some very powerful projects on these engines that are efficient (e.g., Voxel Plugin). Having to ignore a lot of the a game engines features, such as physics, is a key reason people decide to just go through the extra effort of making their own game engine.
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