GodotSteam
zig
GodotSteam | zig | |
---|---|---|
36 | 845 | |
2,893 | 35,264 | |
2.5% | 1.3% | |
8.5 | 10.0 | |
about 2 months ago | about 9 hours ago | |
C++ | Zig | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSteam
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
zig
- Zon – object notation like JSON in Zig
- Linux Syscall Support
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Zig is everything I want C to be
> will that function also get to return a u8?
No, the main function (the entry point of the entire program) is special cased. Have a look at the source code. There you can see the it's calling the user defined main function and handling its return value / error.
https://github.com/ziglang/zig/blob/2d888a8e639856e8cb6e4c6f...
> Also, what happened to argv/argc?
You can access argv with std.os.argv which is a slice of null terminated strings. It's better to go with std.process.argsAlloc though (requires an allocation but works on all supported platforms).
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Introduction to Zig (a project-based book)
I'm a bit hesistant to mentally invest in Zig, given the maintainers choice to directly develop against a mostly undocumented NT-API instead of the Win32 API.
[1]: https://github.com/ziglang/zig/issues/1840
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Huly – Open-Source All-in-One Project Management Platform
Interestingly, Huly is also the sponsor of the Zig programming language[1].
[1]: https://ziglang.org/
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Pledging $300k to the Zig Software Foundation
> And there's also the aliasing issue
Plans to address this were shared just last week: https://github.com/ziglang/zig/issues/5973#issuecomment-2380...
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One must imagine Sisyphus writing a new JS framework
You crave the simplicity of C, but miss modern features and a nice build system? You got Zig
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The Python Package Index Should Get Rid of Its Training Wheels
I raise you https://github.com/ziglang/zig/issues/20875
It is not entirely clear what any of this means, and in any case, it keeps changing all the time.
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Don't defer Close() on writable files
Arguably, one should call `flush()` on the file first. Resource allocation must always succeed; otherwise a lot of invariants break. This is why Zig's close method[0] ignores errors (with the exception of `EBADF`).
[0]: https://github.com/ziglang/zig/blob/fb0028a0d7b43a2a5dd05f07...
- Zig: Prefer depending on NtDll rather than kernel32 or other higher level DLLs
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
godot-git-plugin - Git implementation of the VCS interface in Godot
Odin - Odin Programming Language
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
rust - Empowering everyone to build reliable and efficient software.
godot-steam-api - Godot Steam integration using GDNative.
go - The Go programming language
godotcord - A Discord Game SDK integration for Godot
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!