GodotSteam
godot-steam-api
GodotSteam | godot-steam-api | |
---|---|---|
36 | 8 | |
2,905 | 403 | |
2.9% | - | |
8.5 | 7.6 | |
about 2 months ago | about 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSteam
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
godot-steam-api
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Opening my project on a Mac rewrites project.godot, then on Windows the changes are reverted. How to fix this?
I'm using the SteamAPI plugin and noticed that if I open my project on a Mac, the plugin's entries are rewritten in project.godot. All the "base" properties of classes belonging to this plugin which are empty strings on Windows become "Reference" on the Mac. Re-opening the same project on Windows revert these changes, so my git history would start accumulating garbage if I let this chaos continue.
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Steam achievement integrations with samsface API breaking the code?
Hey all, I've nearly finished building a little tower defense / deckbuilder roguelike that I'm releasing to steam in the next couple of weeks. Using this API I was able to get achievements working exactly as intended through my Godot engine running of the game, but I uploaded the build to Steam and got some beta tester keys to send to friends, and all of them are encountering new bugs that were never in the game before that I'm 100% sure have something to do with the achievements code.
- Godot Steam Integration
- Valve has been recommending games should pause on Steam Overlay activation. So I made a plugin that let's Godot detect it :)
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Beat Invaders - Steam Store page is live! ( Source Code will be available as a DLC )
I plan a release in early February, I still have to wrap some things up and finish the Steam integration using Sam's Godot Steam API.
- If you're shipping a game on steam, checkout my Godot Steam plugin, no rebuilding Godot and supports Mac (even M1 machines)!
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Does anyone have experience in self-publishing to Steam?
actually should work with this repo now: https://github.com/samsface/godot-steam-api
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I open sourced my Steam integration plugin, hope is useful for Godot community 🙏
I mention in the video the source is on this branch: https://github.com/samsface/godot-steam-api/tree/work.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-git-plugin - Git implementation of the VCS interface in Godot
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
godotcord - A Discord Game SDK integration for Godot
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.