godot-steam-api
Godot
godot-steam-api | Godot | |
---|---|---|
8 | 2,769 | |
402 | 92,741 | |
- | 1.4% | |
7.2 | 10.0 | |
18 days ago | 4 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-steam-api
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Opening my project on a Mac rewrites project.godot, then on Windows the changes are reverted. How to fix this?
I'm using the SteamAPI plugin and noticed that if I open my project on a Mac, the plugin's entries are rewritten in project.godot. All the "base" properties of classes belonging to this plugin which are empty strings on Windows become "Reference" on the Mac. Re-opening the same project on Windows revert these changes, so my git history would start accumulating garbage if I let this chaos continue.
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Steam achievement integrations with samsface API breaking the code?
Hey all, I've nearly finished building a little tower defense / deckbuilder roguelike that I'm releasing to steam in the next couple of weeks. Using this API I was able to get achievements working exactly as intended through my Godot engine running of the game, but I uploaded the build to Steam and got some beta tester keys to send to friends, and all of them are encountering new bugs that were never in the game before that I'm 100% sure have something to do with the achievements code.
- Godot Steam Integration
- Valve has been recommending games should pause on Steam Overlay activation. So I made a plugin that let's Godot detect it :)
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Beat Invaders - Steam Store page is live! ( Source Code will be available as a DLC )
I plan a release in early February, I still have to wrap some things up and finish the Steam integration using Sam's Godot Steam API.
- If you're shipping a game on steam, checkout my Godot Steam plugin, no rebuilding Godot and supports Mac (even M1 machines)!
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Does anyone have experience in self-publishing to Steam?
actually should work with this repo now: https://github.com/samsface/godot-steam-api
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I open sourced my Steam integration plugin, hope is useful for Godot community 🙏
I mention in the video the source is on this branch: https://github.com/samsface/godot-steam-api/tree/work.
Godot
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auto y2025 = new Year(); // Resolutions
finish the Godot4 course and try release a game after that.
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Say Goodbye to Outdated Footer Years, Forever
https://github.com/godotengine/godot/blob/master/LICENSE.txt
> Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Godot Engine did `2014-present` and stopped updating the license years.
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Court is in session: Top 10 most notorious C and C++ errors in 2024
Most likely, the backdoor was added accidentally by copying the name from some website. We can simply delete this character from the string literal.
- Jolt Physics added as an alternative 3D physics engine to Godot
- How to Decide Which Engine is Right for You
- You're Breathtaking [Godot #100000]
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Personal TODO list on how I set up my dev machine
Install the latest tools I have been using/learning: atm Godot, rust (via rustup).
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Redot Engine – Multi-platform 2D and 3D game engine
What is the difference between "Redot" and Godot?
The README for this GitHub contains the same info as the official Godot repo [1], so it's not clear what this fork does differently or changes.
[1] https://github.com/godotengine/godot
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Ask HN: What are you working on (September 2024)?
Building some prototypes of games with Godot. Mostly enjoying it.
A few gripes with the GDScript language though. Might switch back to C#.
https://godotengine.org/
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FFT-based ocean-wave rendering, implemented in Godot
Godot is an open source game framework: https://godotengine.org/
You would presumably need to download the Godot framework and open it in the framework.
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
bevy - A refreshingly simple data-driven game engine built in Rust
GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godot-git-plugin - Git implementation of the VCS interface in Godot
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
GDevelop - 🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/