godot-steam-api
fmod-gdextension
godot-steam-api | fmod-gdextension | |
---|---|---|
8 | 4 | |
402 | 504 | |
- | 3.8% | |
7.2 | 7.9 | |
18 days ago | 5 days ago | |
C++ | C++ | |
MIT License | MIT License |
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godot-steam-api
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Opening my project on a Mac rewrites project.godot, then on Windows the changes are reverted. How to fix this?
I'm using the SteamAPI plugin and noticed that if I open my project on a Mac, the plugin's entries are rewritten in project.godot. All the "base" properties of classes belonging to this plugin which are empty strings on Windows become "Reference" on the Mac. Re-opening the same project on Windows revert these changes, so my git history would start accumulating garbage if I let this chaos continue.
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Steam achievement integrations with samsface API breaking the code?
Hey all, I've nearly finished building a little tower defense / deckbuilder roguelike that I'm releasing to steam in the next couple of weeks. Using this API I was able to get achievements working exactly as intended through my Godot engine running of the game, but I uploaded the build to Steam and got some beta tester keys to send to friends, and all of them are encountering new bugs that were never in the game before that I'm 100% sure have something to do with the achievements code.
- Godot Steam Integration
- Valve has been recommending games should pause on Steam Overlay activation. So I made a plugin that let's Godot detect it :)
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Beat Invaders - Steam Store page is live! ( Source Code will be available as a DLC )
I plan a release in early February, I still have to wrap some things up and finish the Steam integration using Sam's Godot Steam API.
- If you're shipping a game on steam, checkout my Godot Steam plugin, no rebuilding Godot and supports Mac (even M1 machines)!
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Does anyone have experience in self-publishing to Steam?
actually should work with this repo now: https://github.com/samsface/godot-steam-api
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I open sourced my Steam integration plugin, hope is useful for Godot community π
I mention in the video the source is on this branch: https://github.com/samsface/godot-steam-api/tree/work.
fmod-gdextension
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FMOD in Godot and HTML5. Anyone successfully do this?
I happen to be learning Godot myself and just integrated FMOD with this plugin. The FMOD integration is pretty easy, although itβs not plug-and-play like the Unity and Unreal plugins due to being an unofficial open-source plugin for a proprietary audio middleware. I recommend following the video on the page, it covers everything.
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Godot: how to integrate FMOD Studio (Godot 3.3.4 and higher)
This is what you need for the integration: Godot Engine FMOD API 2.02.07) FMOD Studio 2.02.07 fmod-gdnative driver v3.1.1 from heraldofgargos & utopia-rise
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Rhythm game development -- help me figure something out
I've been toying with FMOD using this GDNative from utopia-rise on GitHub, and have the project set up so that its tracking beats in the song and emitting signals as well as some functions to detect player input and show a good, great, perfect type feedback depending on timing.
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Adding a dynamic music system to my game like the new Doom
For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
godot-git-plugin - Git implementation of the VCS interface in Godot
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
dialogic - π¬ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-sqlite - SQLite engine module for Godot based on gdsqlite-native
Godot - Godot Engine β Multi-platform 2D and 3D game engine
gdnative-cef - Chromium Embedded Framework as Godot GDNative
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
wwise-godot-integration - Wwise Integration for the Godot Engine