GodotSteam VS emscripten

Compare GodotSteam vs emscripten and see what are their differences.

GodotSteam

An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms. (by GodotSteam)

emscripten

Emscripten: An LLVM-to-WebAssembly Compiler (by emscripten-core)
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GodotSteam emscripten
36 22
2,893 25,888
2.5% 0.4%
8.5 9.9
about 2 months ago 7 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodotSteam

Posts with mentions or reviews of GodotSteam. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.

emscripten

Posts with mentions or reviews of emscripten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-11-14.
  • OpenMP 6.0
    2 projects | news.ycombinator.com | 14 Nov 2024
  • Is the Web Browser the Most Important Platform for App Development?
    6 projects | dev.to | 3 Oct 2024
    That said, WebAssembly’s ecosystem is still fragmented. Tools like Emscripten (C/C++), wasm-bindgen (Rust), and JSGo (Go) serve different languages, but this complicates the standardization of interactions with web APIs, limiting broader WASM integration with web development.
  • Python HTTP library 'urllib3' now works in the browser
    8 projects | news.ycombinator.com | 30 Jan 2024
    Browsers limit the ability for these platforms to use raw sockets, there simply is no API for it. The best that can be done /today/ is to use WebSockets, which are not the same thing any can't be used for HTTP requests without the server expecting a WebSocket connection:

    https://github.com/emscripten-core/emscripten/issues/5196#is...

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
    Only half true. Emscripten implements the SDL 1.2 (and also SDL_mixer 1.2) API in Javascript here: https://github.com/emscripten-core/emscripten/blob/main/src/.... On the other hand SDL 2 (and SDL_mixer 2) are proper ports (which you linked to).

    So there's quite a size penalty to using SDL 2 rather than SDL 1.2.

  • Playing with low-level memory in WebAssembly
    2 projects | dev.to | 5 Sep 2023
    Playing with low-level stuff is fun, but I won't use it anywhere in productionable code. Well, at least without considerable experience and understanding of the Emscripten code base.
  • Keeping Figma Fast: perf-testing the WASM editor
    5 projects | news.ycombinator.com | 30 Aug 2023
    Thank you for your comment!

    WASM gave Figma a lot of speed by default for a lot of perf-sensitive code like rendering, layouts, applying styles and materializing component instances, our GUI code is mostly React and CSS.

    WASM engine performance has not been a problem for us, instead we are constantly looking forward improvements in the devex department: debugging, profiling and modularization.

    One of the largest challenges of the platform we face today is the heap size limit. While Chrome supports up to 4GB today, that's not yet the case for all browsers. And even with that, we are still discovering bugs in the toolchain (see this recent issue filed by one of our engineers) https://github.com/emscripten-core/emscripten/issues/20137

    The challenge of the perf-testing at scale in our company is helping developers to detect perf regressions when they don't expect them - accidental algorithmic errors, misused caches, over-rendering React components, dangerously inefficient CSS directives, etc.

  • Show HN: Classic FPS Wolfenstein 3D brought in the browser via Emscripten
    7 projects | news.ycombinator.com | 3 Mar 2023
    https://github.com/emscripten-forge/recipes/tree/main/recipe...

    Re: emscripten fs implementations: https://github.com/emscripten-core/emscripten/issues/15041#i... https://github.com/jupyterlite/jupyterlite/issues/315

  • Hello World In Web Assembly
    4 projects | dev.to | 12 Feb 2023
    Moving onto the project, let’s first install Emscripten from their git repository. Emscripten will compile C into Wasm code. An important note is that I will be using Mac OS for this project. If you want to follow along using Windows, use this link. To Begin, open your terminal and clone down Emscripten with:
  • Emscripten: An LLVM-to-WebAssembly Compiler
    1 project | /r/coolgithubprojects | 3 Jan 2023
  • GDExtension step-by-step tutorial
    1 project | /r/godot | 6 Dec 2022
    I got pointed to this one here: https://github.com/emscripten-core/emscripten/issues/15487

What are some alternatives?

When comparing GodotSteam and emscripten you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly

godot-git-plugin - Git implementation of the VCS interface in Godot

compute-shader-101 - Sample code for compute shader 101 training

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

wasm-libxml2 - A quick experiment to build and run libxml2 as a WebAssembly module.

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

fengari - 🌙 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser

godot-steam-api - Godot Steam integration using GDNative.

team - Rust teams structure

godotcord - A Discord Game SDK integration for Godot

shipyard - Entity Component System focused on usability and flexibility.

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