So how are people going about creating mods?

This page summarizes the projects mentioned and recommended in the original post on /r/yomimodding

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  • gdsdecomp

    Godot reverse engineering tools

  • Normally, it starts out with decompiling the game through GDRE tools. (this won't be required in the future)

  • GodotSteam

    An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.

  • You need this Godot build first, it is practically Godot for building games with Steam.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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