|about 1 month ago||1 day ago|
|BSD 3-clause "New" or "Revised" License||MIT License|
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Best and most current library for Functional Reactive Programming?
2 projects | reddit.com/r/haskell | 6 Mar 2022
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
Is Haskell suited for simulator game logic?
3 projects | reddit.com/r/haskell | 27 Dec 2021
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
Could someone walk me through a very simple task for godot-haskell?
1 project | reddit.com/r/godot | 2 Dec 2021
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
I would like to build a 2D rpg. Which engine/library should I use?
5 projects | reddit.com/r/haskellgamedev | 28 May 2021
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
Standard library for pure scripting
3 projects | reddit.com/r/haskell | 4 Mar 2021
update_bitmask_area in Godot 4
1 project | reddit.com/r/godot | 30 Jun 2022
Godot 4 is in alpha and won't be stable for months. The docs will obviously be incomplete because anything put in there could be invalidated a few weeks down the line and there is no knowing what could simply break while related parts of the engine get fixed or improved. Look up the source code relating to what class you're working with to see what each function does if you're so determined to use this version, but as I said… It's not a great idea, especially if you're a beginner. Wait for those roads to be paved.
Release candidate: Godot 3.5 RC 5
2 projects | reddit.com/r/godot | 30 Jun 2022
same issue(?): https://github.com/godotengine/godot/issues/59839
Godot 4 Navigation Example. Objects can't reach target, keeps hitting wall.
1 project | reddit.com/r/godot | 30 Jun 2022
Hi everyone so I'm trying out the new Navigation of Godot 4 and opened up the sample created in this PR: https://github.com/godotengine/godot/pull/34776
2D Moving platforms applying velocity to my character with v. 3.4.4
1 project | reddit.com/r/godot | 29 Jun 2022
Coding program for teen
2 projects | reddit.com/r/canberra | 29 Jun 2022
An engine like Godot is another great option.
Sources: Unity Laying Off Hundreds Of Staffers
3 projects | reddit.com/r/gamedev | 29 Jun 2022
For devs looking for a good open source Unity alternative that's well funded and under super active development I recommend checking out Godot.3 projects | reddit.com/r/gamedev | 29 Jun 2022
They do need and gladly accept feedback from real world "semi professional" projects. See the Rocket Bot Royale post mortem.
📝🎯 Getting that game-dev job: From frontend software engineer to gameplay engineer
2 projects | reddit.com/r/gamedev | 29 Jun 2022
I have been using the Godot game engine a ton over the last 5 years.
Entity using NavAgent2d gets stuck on colliders while chasing
2 projects | reddit.com/r/godot | 29 Jun 2022
Sorry it seems I was wrong, currently 2D doesn't work the same 3D https://github.com/godotengine/godot/issues/60546 at least with your tilemap I think not even the workaround will work unless there's a navigationpolygon for the entire tilemap.2 projects | reddit.com/r/godot | 29 Jun 2022
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
GDevelop - :video_game: GDevelop is an open-source, cross-platform game engine designed to be used by everyone.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
love - LÖVE is an awesome 2D game framework for Lua.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
godot-rust - Rust bindings for GDNative
dialogic - 💬 Create dialogs, characters and scenes to display conversations in your Godot games.
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
ursina - A game engine powered by python and panda3d.