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when it comes to applything FRP to GUI, you should definitely choose Obelisk (based on Reflex) over Threepenny-GUI (more or less based on Reactive-banana). here is why.
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You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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