Could someone walk me through a very simple task for godot-haskell?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/godot

Our great sponsors
  • SonarQube - Static code analysis for 29 languages.
  • Scout APM - Less time debugging, more time building
  • SaaSHub - Software Alternatives and Reviews
  • godot-haskell

    Haskell bindings for GdNative

    I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts