SaaSHub helps you find the best software and product alternatives Learn more →
Godot-haskell Alternatives
Similar projects and alternatives to godot-haskell
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
effectful
An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
-
giggles-is-you
A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
-
-
gloss-juicy
/!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
-
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better godot-haskell alternative or higher similarity.
godot-haskell discussion
godot-haskell reviews and mentions
Posts with mentions or reviews of godot-haskell.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-06.
-
GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
-
Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
-
Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
-
Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
-
I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
-
A note from our sponsor - SaaSHub
www.saashub.com | 12 Jun 2026
Stats
Basic godot-haskell repo stats
7
183
0.0
about 1 month ago
SimulaVR/godot-haskell is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of godot-haskell is Haskell.