godot-haskell
gloss-juicy
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godot-haskell | gloss-juicy | |
---|---|---|
7 | 1 | |
159 | 8 | |
0.0% | - | |
0.0 | 0.0 | |
about 1 year ago | almost 6 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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godot-haskell
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GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
gloss-juicy
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I would like to build a 2D rpg. Which engine/library should I use?
Support for images is ok. Use gloss-juicy to load from a variety of format. Supports transparency. Unfortunately, the texture scaling algorithm interpolates between pixels, so this is not suitable for chunky pixel art.
What are some alternatives?
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
gloss-raster-accelerate - Parallel rendering of raster images using Accelerate
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gloss - Painless 2D vector graphics, animations and simulations.
apecs-gloss-starter
gloss-accelerate - Extras to interface Gloss and Accelerate
obelisk - Functional reactive web and mobile applications, with batteries included.
gloss-banana - A reactive-banana interface for Gloss.
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.