Is Haskell suited for simulator game logic?

This page summarizes the projects mentioned and recommended in the original post on /r/haskell

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  • godot-haskell

    Haskell bindings for GdNative

  • Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell

  • ghc-proposals

    Proposed compiler and language changes for GHC and GHC/Haskell

  • Ah, yes.. It will take one more genius to move this forward.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • effectful

    An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.

  • This leaves effectful. I should look into it. Did you try it yourself?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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