Is Haskell suited for simulator game logic?

This page summarizes the projects mentioned and recommended in the original post on /r/haskell

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
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  1. godot-haskell

    Haskell bindings for GdNative

    Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. ghc-proposals

    Proposed compiler and language changes for GHC and GHC/Haskell

    Ah, yes.. It will take one more genius to move this forward.

  4. effectful

    An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.

    This leaves effectful. I should look into it. Did you try it yourself?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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