godot-haskell
effectful
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godot-haskell | effectful | |
---|---|---|
6 | 7 | |
125 | 166 | |
0.8% | 25.9% | |
3.7 | 8.8 | |
2 months ago | 7 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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godot-haskell
- haskell language interoperability, and how to improve it?
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
effectful
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Interesting languages and their selling points
`let _ = putStrLn "d" in x` and have it not print it, unless `IO` wraps the computation in a lambda, which is quite suboptimal.
Hence, monads are not a replacement for effects, even if people are making things like https://github.com/haskell-effectful/effectful/.
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[ANN] effectful - an easy to use, performant extensible effects library
For people unfamiliar with it, it's an extensible effects library that: - Is very fast (see benchmarks) when compared to other effect libraries and MTL as it's internally a ReaderT over IO. - Has flexible and easy to use API for higher order effects (similar to MonadUnliftIO). - Fixes subtle issues of popular monad transformers. - Makes it easy to integrate with the existing ecosystem of libraries.
The writeup of the issues with WriterT at https://github.com/haskell-effectful/effectful/blob/master/transformers.md is excellent, I would have much appreciated this 15-ish years back when I was stumbling through those problems and eventually settled on what everyone seems to settle on, which is restricted State. Though the transformers/mtl docs seem much improved from the old days, if they just linked to that description it have made so much clearer to me. The concrete examples with memory use make it very clear.
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Is Haskell suited for simulator game logic?
This leaves effectful. I should look into it. Did you try it yourself?
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Unresolved challenges of scoped effects, and what that means for `eff`
I've been aware of these problems for some time from reading the eff issue tracker and in effectful I've chosen to "solve" them by simply not supporting effects such as NonDet/Coroutine, which makes the whole library much easier to reason about.
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Effect is a phantom (or, the redundant constraint pattern)
Sounds good! Perhaps also take a look at the WIP effectful library which has similar goals.
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Is `MonadBaseControl` dead?
On ZuriHac there was also effectful which looks promising and got some interest. It doesn't need ghc updates and makes other tradeoffs. I must say I haven't looked into it deeply, so can't really tell more about it.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
apecs-gloss-starter
obelisk - Functional reactive web and mobile applications, with batteries included.
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
snap-core - Core type definitions (Snap monad, HTTP types, etc) and utilities for web handlers.
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
unliftio - The MonadUnliftIO typeclass for unlifting monads to IO
ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell
cleff - Fast and concise extensible effects
hpqtypes-effectful - Effectful bindings for hpqtypes
avail - Low-overhead effect management for concrete monads
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.