godot-haskell
Haskell bindings for GdNative (by SimulaVR)
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godot-haskell | apecs-gloss-starter | |
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7 | 1 | |
159 | - | |
0.0% | - | |
0.0 | - | |
about 1 year ago | - | |
Haskell | ||
BSD 3-clause "New" or "Revised" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-haskell
Posts with mentions or reviews of godot-haskell.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-06.
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GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
apecs-gloss-starter
Posts with mentions or reviews of apecs-gloss-starter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-28.
-
I would like to build a 2D rpg. Which engine/library should I use?
If you go gloss, you can check out my older project to get started with some basic project structure already in place.
What are some alternatives?
When comparing godot-haskell and apecs-gloss-starter you can also consider the following projects:
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
obelisk - Functional reactive web and mobile applications, with batteries included.
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.
protolude - A sensible starting Prelude template.
ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell