godot-haskell VS giggles-is-you

Compare godot-haskell vs giggles-is-you and see what are their differences.

godot-haskell

Haskell bindings for GdNative (by SimulaVR)

giggles-is-you

A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations. (by Simspace)
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godot-haskell giggles-is-you
7 4
159 8
0.0% -
0.0 0.0
about 1 year ago over 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-haskell

Posts with mentions or reviews of godot-haskell. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-06.

giggles-is-you

Posts with mentions or reviews of giggles-is-you. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.
  • Game
    3 projects | /r/haskellgamedev | 21 Dec 2021
    I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
  • Looking for small finished games developed in Haskell
    8 projects | /r/haskell | 9 Nov 2021
    My Haskell reimplementation of Baba is You is also only using one screen.
  • I would like to build a 2D rpg. Which engine/library should I use?
    5 projects | /r/haskellgamedev | 28 May 2021
    The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.

What are some alternatives?

When comparing godot-haskell and giggles-is-you you can also consider the following projects:

effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

apecs-gloss-starter

obelisk - Functional reactive web and mobile applications, with batteries included.

gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy

husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.

dino-rush - 🌋 Endless runner game

protolude - A sensible starting Prelude template.

ludum-dare-34 - The themes for LD34 were: "two button controls" and "growing"

haste-compiler - A GHC-based Haskell to JavaScript compiler