gdextension
luascript
gdextension | luascript | |
---|---|---|
5 | 5 | |
867 | 646 | |
- | - | |
10.0 | 5.0 | |
over 1 year ago | 26 days ago | |
Rust | C++ | |
Mozilla Public License 2.0 | Apache License 2.0 |
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gdextension
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
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Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
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Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
luascript
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
PICO8 • Godot with luascript • LÖVE2D
- Dev snapshot: Godot 4.0 alpha 15
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
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Are there any good 3D Lua game engines?
There is a Lua support module for Godot.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
godot-git-plugin - Git implementation of the VCS interface in Godot
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
godot-go - Go bindings for Godot 4.3 GDExtension API
godot-ggrs-wrapper - A Rust GDNative project to provide GGRS to the Godot Engine
GodotGoG - GOG module for Godot engine.
rust-ecosystem - Rust wants & tracking for Embark 🦀
gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
gdnative - Rust bindings for Godot 3
GodotPckTool - Standalone tool for extracting and creating Godot .pck files
wg - Coordination repository of the Game Development Working Group
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more