gdextension VS godot-fmod-integration

Compare gdextension vs godot-fmod-integration and see what are their differences.

gdextension

Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext] (by godot-rust)

godot-fmod-integration

FMOD Studio middleware integration and scripting API bindings for the Godot game engine. (by heraldofgargos)
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gdextension godot-fmod-integration
5 1
867 175
- -
10.0 0.0
over 1 year ago almost 3 years ago
Rust C++
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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gdextension

Posts with mentions or reviews of gdextension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • what's the state of using rust in Godot 4?
    2 projects | /r/godot | 9 Mar 2023
    The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
  • Raku + Godot? GDExtension, could this be possible?
    3 projects | /r/rakulang | 17 Jan 2023
    An example would be Lua and Rust bindings.

godot-fmod-integration

Posts with mentions or reviews of godot-fmod-integration. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing gdextension and godot-fmod-integration you can also consider the following projects:

unreal-rust - Rust integration for Unreal Engine 5

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]

godot-ggrs-wrapper - A Rust GDNative project to provide GGRS to the Godot Engine

fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine

rust-ecosystem - Rust wants & tracking for Embark 🦀

fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2

gdnative - Rust bindings for Godot 3

wwise-godot-integration - Wwise Integration for the Godot Engine

luascript - Lua language support for Godot Engine

GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.

wg - Coordination repository of the Game Development Working Group

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

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