gdextension VS unreal-rust

Compare gdextension vs unreal-rust and see what are their differences.

gdextension

Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext] (by godot-rust)

unreal-rust

Rust integration for Unreal Engine 5 (by MaikKlein)
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gdextension unreal-rust
5 5
867 2,088
- -
10.0 0.0
over 1 year ago 4 months ago
Rust Rust
Mozilla Public License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdextension

Posts with mentions or reviews of gdextension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • what's the state of using rust in Godot 4?
    2 projects | /r/godot | 9 Mar 2023
    The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
  • Raku + Godot? GDExtension, could this be possible?
    3 projects | /r/rakulang | 17 Jan 2023
    An example would be Lua and Rust bindings.

unreal-rust

Posts with mentions or reviews of unreal-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

What are some alternatives?

When comparing gdextension and unreal-rust you can also consider the following projects:

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

rustc-perf - Website for graphing performance of rustc

godot-ggrs-wrapper - A Rust GDNative project to provide GGRS to the Godot Engine

bevy - A refreshingly simple data-driven game engine built in Rust

rust-ecosystem - Rust wants & tracking for Embark 🦀

wg - Coordination repository of the Game Development Working Group

gdnative - Rust bindings for Godot 3

arewegameyet - The repository for https://arewegameyet.rs

luascript - Lua language support for Godot Engine

not-yet-awesome-embedded-ru

AreWeRustYet - Awesome list of "Are We *thing* Yet" for Rust

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