unreal-rust VS wg

Compare unreal-rust vs wg and see what are their differences.

unreal-rust

Rust integration for Unreal Engine 5 (by MaikKlein)

wg

Coordination repository of the Game Development Working Group (by rust-gamedev)
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unreal-rust wg
5 7
2,003 494
- 0.0%
0.0 3.6
about 1 year ago almost 3 years ago
Rust
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unreal-rust

Posts with mentions or reviews of unreal-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

wg

Posts with mentions or reviews of wg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    These are issues that I'm aware of that are "tracking" the status of Rust on console:

    * <https://github.com/rust-gamedev/wg/issues/90>

    * <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>

    I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.

    The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:

    * <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>

    * <https://godotengine.org/article/godot-consoles-all-you-need-...>

    The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).

  • I want to make a game that’s compatible with Nintendo switch.
    2 projects | /r/rust_gamedev | 23 Jan 2023
    If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
  • Kind of quiet. So, my wishlist
    2 projects | /r/rust_gamedev | 18 Nov 2022
    A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
  • Bevy 0.9: data oriented game engine built in Rust
    4 projects | news.ycombinator.com | 12 Nov 2022
    > Game developers should be investing their time in open tooling without contracts or restrictive licensing

    Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)

    I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(

  • GameDev WG: Rust game ports welcomes your game examples
    3 projects | /r/rust_gamedev | 30 Jul 2022
    rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
  • The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
    1 project | /r/rust_gamedev | 22 Feb 2022
    There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
  • Current state of game console support?
    1 project | /r/rust_gamedev | 9 Feb 2022
    https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")

What are some alternatives?

When comparing unreal-rust and wg you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]

rustc-perf - Website for graphing performance of rustc

not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

ui-mock

rust-game-ports - Official host of games ported using Rust game libraries.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

arewegameyet - The repository for https://arewegameyet.rs

rust-ecosystem - Rust wants & tracking for Embark 🦀