wg
rust-game-ports
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wg | rust-game-ports | |
---|---|---|
7 | 4 | |
494 | 123 | |
0.0% | 3.3% | |
3.6 | 0.0 | |
almost 3 years ago | 9 months ago | |
Rust | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wg
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
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I want to make a game that’s compatible with Nintendo switch.
If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
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Kind of quiet. So, my wishlist
A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
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Bevy 0.9: data oriented game engine built in Rust
> Game developers should be investing their time in open tooling without contracts or restrictive licensing
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
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Current state of game console support?
https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")
rust-game-ports
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I'm happy to announce that Fyrox Game Engine 0.27 has been released! This release contains lots of improvements, such as compile-time reflection, plugin and scripting improvements, various editor fixes and improvements and many more!
Regarding 2D development, you may want to have a look at the Rust Game Ports project, in order to have a hands-on understanding of how development with the Rust game engine actually is.
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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Sharing Saturday #425
1 final announcement is I am taking the 2019 tutorial from u/thebracket and porting it to bevy (Bevy GitHub). I really enjoy working in bevy so this is a fun side project. I have been in the talks with 64kramsystem and adding the port to the Rust Game Dev game ports repo as an example to follow. I might make a book out of it, I have not decided yet. Fun stuff in the works!
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Sharing Saturday #418
In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
rubiks-cube - Rubik's cube made with bevy engine.
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
kBrogue - Brogue: Community Edition - with some experimental additions
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
ggegui - A simple implementation of egui for ggez
ui-mock
rust-escape-ai - AI plays a small escape room game, written in rust
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
OfMiceAndMechs - a proof of concept for a game
rust-ecosystem - Rust wants & tracking for Embark 🦀
bonsai - Rust implementation of AI behavior trees.