rust-game-ports VS bonsai

Compare rust-game-ports vs bonsai and see what are their differences.

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rust-game-ports bonsai
4 7
123 259
0.8% -
0.0 6.2
9 months ago about 1 month ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-game-ports

Posts with mentions or reviews of rust-game-ports. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-06.

bonsai

Posts with mentions or reviews of bonsai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-18.
  • Suggestions for Async Behavior Tree Implementation
    3 projects | /r/rust | 18 Aug 2023
    Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
  • [Media] bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
    1 project | /r/rust | 30 Apr 2023
    1 project | /r/rust | 12 Jul 2022
    I have just released a Behavior Tree library in Rust called bonsai Repo: https://github.com/Sollimann/bonsai Feel free to run the examples for demonstration of use What is a Behavior Tree? A Behavior Tree (BT) is a data structure in which we can set the rules of how certain behavior's can occur, and the order in which they would execute. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md When to use a Behavior Tree? * Use BT's to manage complexity when system control logic grows. * Use BT's if priority ordering of conditions and actions matter. * Use BT's when failures can occur and your system would need repeated attempts to complete a task. * Use BT's when you need parallell semantics. It means that multiple processes can happen at the same time and the logic can be constructed around how these processes runs or terminate.
  • bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
    1 project | /r/rust_gamedev | 30 Apr 2023
    1 project | /r/gamedev | 12 Jul 2022
  • bonsai-bt: A Behavior Tree implementation in Rust
    1 project | /r/robotics | 12 Jul 2022
    Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md
    1 project | /r/rust | 12 Jul 2022
    Repo: https://github.com/Sollimann/bonsai

What are some alternatives?

When comparing rust-game-ports and bonsai you can also consider the following projects:

rubiks-cube - Rubik's cube made with bevy engine.

ai_behavior - AI behavior tree

kBrogue - Brogue: Community Edition - with some experimental additions

Rust-Repo - Rust Repository

ggegui - A simple implementation of egui for ggez

rustscii - A Rust crate for creating ASCII console-style games

rust-escape-ai - AI plays a small escape room game, written in rust

Game - A 3D RTS game implemented in Rust.

OfMiceAndMechs - a proof of concept for a game

CleanIt - Open-source Autonomy Software in Rust-lang using gRPC for the Roomba series robot vacuum cleaners. Under development.

tetris - Classical tetris game made with bevy engine.

statig - Hierarchical state machines for designing event-driven systems