rust-game-ports
rust-escape-ai
rust-game-ports | rust-escape-ai | |
---|---|---|
4 | 1 | |
123 | 39 | |
0.8% | - | |
0.0 | 3.8 | |
9 months ago | 12 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-game-ports
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I'm happy to announce that Fyrox Game Engine 0.27 has been released! This release contains lots of improvements, such as compile-time reflection, plugin and scripting improvements, various editor fixes and improvements and many more!
Regarding 2D development, you may want to have a look at the Rust Game Ports project, in order to have a hands-on understanding of how development with the Rust game engine actually is.
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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Sharing Saturday #425
1 final announcement is I am taking the 2019 tutorial from u/thebracket and porting it to bevy (Bevy GitHub). I really enjoy working in bevy so this is a fun side project. I have been in the talks with 64kramsystem and adding the port to the Rust Game Dev game ports repo as an example to follow. I might make a book out of it, I have not decided yet. Fun stuff in the works!
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Sharing Saturday #418
In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.
rust-escape-ai
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[Media] I built an AI to play a simple escape room game in rust (code in comments)
Hello everyone, This is an AI I built to solve a simple escape room problem wherein an AI(Zoe) is enclosed in a room, the only way out is through a door that requires a key. The AI uses a combination of genetic algorithm and reinforcement learning to learn a way out of every room (there are 5 room). I used Bevy to initially prototype the simulation, then used macroquad to as the rendering engine. Source: https://github.com/bones-ai/rust-escape-ai Youtube demo: https://www.youtube.com/watch?v=OeojCLDKaJU The code is in no way perfect and can be improved in many ways, let me know what you think about it :)
What are some alternatives?
rubiks-cube - Rubik's cube made with bevy engine.
fishgame-macroquad - "Fish Game" for Macroquad is an online multiplayer game, created as a demonstration of Nakama, an open-source scalable game server, using Rust-lang and the Macroquad game engine.
kBrogue - Brogue: Community Edition - with some experimental additions
roguelike-rust-macroquad-noname - Roguelike Game in Rust using macroquad.rs
ggegui - A simple implementation of egui for ggez
capstone - Sci-fi run 'n' gun action RPG created in Rust, using Macroquad [Moved to: https://github.com/olefasting/rust_rpg_toolkit]
OfMiceAndMechs - a proof of concept for a game
rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's
bonsai - Rust implementation of AI behavior trees.
rust-flappy-bird-ai - AI learns to play flappy bird using neuro-evolution, implemented in Rust using macroquad
tetris - Classical tetris game made with bevy engine.
procedural-spider - Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.