bonsai

Rust implementation of AI behavior trees. (by Sollimann)

Bonsai Alternatives

Similar projects and alternatives to bonsai

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better bonsai alternative or higher similarity.

bonsai reviews and mentions

Posts with mentions or reviews of bonsai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-18.
  • Suggestions for Async Behavior Tree Implementation
    3 projects | /r/rust | 18 Aug 2023
    Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
  • [Media] bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
    1 project | /r/rust | 30 Apr 2023
    1 project | /r/rust | 12 Jul 2022
    I have just released a Behavior Tree library in Rust called bonsai Repo: https://github.com/Sollimann/bonsai Feel free to run the examples for demonstration of use What is a Behavior Tree? A Behavior Tree (BT) is a data structure in which we can set the rules of how certain behavior's can occur, and the order in which they would execute. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md When to use a Behavior Tree? * Use BT's to manage complexity when system control logic grows. * Use BT's if priority ordering of conditions and actions matter. * Use BT's when failures can occur and your system would need repeated attempts to complete a task. * Use BT's when you need parallell semantics. It means that multiple processes can happen at the same time and the logic can be constructed around how these processes runs or terminate.
  • bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
    1 project | /r/rust_gamedev | 30 Apr 2023
    1 project | /r/gamedev | 12 Jul 2022
  • bonsai-bt: A Behavior Tree implementation in Rust
    1 project | /r/robotics | 12 Jul 2022
    Read more about behavior trees in bonsai here: https://github.com/Sollimann/bonsai/blob/main/docs/concepts/README.md
    1 project | /r/rust | 12 Jul 2022
    Repo: https://github.com/Sollimann/bonsai
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Stats

Basic bonsai repo stats
7
258
6.2
about 1 month ago

Sollimann/bonsai is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of bonsai is Rust.


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