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Top 3 Rust Piston Projects
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Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
Was looking at existing StateMachine and BehaviorTree examples recently and I found the following Behavior Tree crates https://github.com/PistonDevelopers/ai_behavior https://github.com/Sollimann/bonsai
Rust Piston related posts
- placing pixels
- Ways to create game engines
- Really frustrated. [Warning: Bit of a negative rant]
- What would be best for a 2D only game? Piston, Bevy, or Fyrox?
- I made my first GL project using Piston.
- Emulating the Sega Genesis - Part II
- Piston.rs: un motor de creación de juegos hecho en Rust
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Index
What are some of the best open-source Piston projects in Rust? This list will help you:
Project | Stars | |
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1 | piston | 4,545 |
2 | bonsai | 258 |
3 | annatar | 11 |
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