gdextension
rustc-perf
gdextension | rustc-perf | |
---|---|---|
5 | 27 | |
867 | 616 | |
- | 1.3% | |
10.0 | 9.5 | |
over 1 year ago | 5 days ago | |
Rust | Rust | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
-
Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
-
what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
-
Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
-
Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
rustc-perf
-
Show HN: Modern Benchmarking Tooling for JavaScript
I have been thinking of reusing/creating something like https://perf.rust-lang.org/ that lets you pick and compare specific hash/commit with all data from json format
-
Adding runtime benchmarks to the Rust compiler benchmark suite
> what do people use to run benchmarks on CI?
Typically, you purchase/rent a server that does nothing but sequentially run queued benchmarks (and the size/performance of this server doesn't really matter, as long as the performance is consistent), then sends the report somewhere for hosting and processing. Of course, this could be triggered by something running in CI, and the CI job could wait for the results, if benchmarking is an important part of your workflow.
But CI and benchmarks really shouldn't be run on the same host.
> What does the rust project use?
It's not clear exactly where the Rust benchmark "perf-runner" is hosted, but here are the specifications of the machine at least: https://github.com/rust-lang/rustc-perf/blob/414230abc695bd7...
> What do other projects use?
Essentially what I described above, a dedicated machine that runs benchmarks. The Rust project seems to do it via GitHub comments (as I understand https://github.com/rust-lang/rustc-perf/tree/master/collecto...), others have API servers that respond to HTTP requests done from CI/chat, others have remote GUIs that triggers the runs. I don't think there is a single solution that everyone/most are using.
- [rustc-perf] Runtime benchmarks got finally merged
-
Ask HN: Was programming more interesting when memory usage was a concern?
A lot of effort is spent to reduce the size of structs in the Rust compiler
https://nnethercote.github.io/2023/03/24/how-to-speed-up-the...
3% and 6% of improvement doesn't seem like much, but at the level of rustc those big wins
Performance of Rustc must be continously tracked (here https://perf.rust-lang.org/) because if you don't proactively fight against bloat, the tendency is that the code will become slower over time (due to new features etc)
-
Can Rust's compile time match its runtime performance?
hmm really really hard to answer :'), it's tradeoffs I think, no matter what you think Rust (cmiiw, I'm not qualified to say this) has (and probably in the future will adds more with guards on compiler metrics https://perf.rust-lang.org/) several phases that given the diffs to other language, might not available to any language compiler out there, if it's available I think rustc already did their best in here (some already being parallized etc etc, might be wrong since I can't refs any reference MRs, but it does exists though labels regarding this)
-
How to catch performance regressions in Rust
About a year ago I was looking for a tool like Rust perf for my application code. I did some research and found a lot of prior art. However, nothing checked all the boxes I was looking for, so I built Bencher!
- Rust – Are We Game Yet?
-
Next Rust Compiler
https://www.pingcap.com/blog/rust-compilation-model-calamity... is a good overview. In general it varies depending on the crate but we track the performance at https://perf.rust-lang.org/ - if you look at cargo, for example, over 60% of the time is spent in codegen through LLVM: https://perf.rust-lang.org/detailed-query.html?commit=222d1f...
- Data-driven performance optimization with Rust and Miri
-
Generic associated types to be stable in Rust 1.65
Something like https://perf.rust-lang.org/?
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
glTF-Sample-Models - glTF Sample Models
godot-ggrs-wrapper - A Rust GDNative project to provide GGRS to the Godot Engine
rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality
rust-ecosystem - Rust wants & tracking for Embark 🦀
AreWeRustYet - Awesome list of "Are We *thing* Yet" for Rust
gdnative - Rust bindings for Godot 3
luascript - Lua language support for Godot Engine
bencher - 🐰 Bencher - Continuous Benchmarking