godot-fmod-integration
godot-fmod-integration
godot-fmod-integration | godot-fmod-integration | |
---|---|---|
1 | 1 | |
175 | 131 | |
- | - | |
0.0 | 0.5 | |
over 2 years ago | about 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
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godot-fmod-integration
godot-fmod-integration
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.
What are some alternatives?
fmod-gdextension - FMOD Studio integration and bindings for the Godot game engine
wwise-godot-integration - Wwise Integration for the Godot Engine
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
godot-sqlite - SQLite engine module for Godot based on gdsqlite-native
luascript - Lua language support for Godot Engine
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
fmod-for-godot - FMOD Studio Integration for the Godot Engine