godot-fmod-integration
FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration] (by alexfonseka)
fmod-gdextension
FMOD Studio GDExtension bindings for the Godot game engine (by utopia-rise)
godot-fmod-integration | fmod-gdextension | |
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1 | 4 | |
131 | 492 | |
- | 6.1% | |
0.5 | 7.9 | |
over 3 years ago | 1 day ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-fmod-integration
Posts with mentions or reviews of godot-fmod-integration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-03.
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.
fmod-gdextension
Posts with mentions or reviews of fmod-gdextension.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-08.
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FMOD in Godot and HTML5. Anyone successfully do this?
I happen to be learning Godot myself and just integrated FMOD with this plugin. The FMOD integration is pretty easy, although it’s not plug-and-play like the Unity and Unreal plugins due to being an unofficial open-source plugin for a proprietary audio middleware. I recommend following the video on the page, it covers everything.
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Godot: how to integrate FMOD Studio (Godot 3.3.4 and higher)
This is what you need for the integration: Godot Engine FMOD API 2.02.07) FMOD Studio 2.02.07 fmod-gdnative driver v3.1.1 from heraldofgargos & utopia-rise
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Rhythm game development -- help me figure something out
I've been toying with FMOD using this GDNative from utopia-rise on GitHub, and have the project set up so that its tracking beats in the song and emitting signals as well as some functions to detect player input and show a good, great, perfect type feedback depending on timing.
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Adding a dynamic music system to my game like the new Doom
For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative
What are some alternatives?
When comparing godot-fmod-integration and fmod-gdextension you can also consider the following projects:
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.