godot-fmod-integration VS fmod-gdextension

Compare godot-fmod-integration vs fmod-gdextension and see what are their differences.

godot-fmod-integration

FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration] (by alexfonseka)

fmod-gdextension

FMOD Studio GDExtension bindings for the Godot game engine (by utopia-rise)
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godot-fmod-integration fmod-gdextension
1 4
131 492
- 6.1%
0.5 7.9
over 3 years ago 1 day ago
C++ C++
MIT License MIT License
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godot-fmod-integration

Posts with mentions or reviews of godot-fmod-integration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-03.
  • Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
    2 projects | /r/godot | 3 May 2021
    I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.

fmod-gdextension

Posts with mentions or reviews of fmod-gdextension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-08.
  • FMOD in Godot and HTML5. Anyone successfully do this?
    1 project | /r/GameAudio | 17 Oct 2022
    I happen to be learning Godot myself and just integrated FMOD with this plugin. The FMOD integration is pretty easy, although it’s not plug-and-play like the Unity and Unreal plugins due to being an unofficial open-source plugin for a proprietary audio middleware. I recommend following the video on the page, it covers everything.
  • Godot: how to integrate FMOD Studio (Godot 3.3.4 and higher)
    1 project | /r/gamedev | 16 Jul 2022
    This is what you need for the integration: Godot Engine FMOD API 2.02.07) FMOD Studio 2.02.07 fmod-gdnative driver v3.1.1 from heraldofgargos & utopia-rise
  • Rhythm game development -- help me figure something out
    1 project | /r/godot | 11 Jul 2022
    I've been toying with FMOD using this GDNative from utopia-rise on GitHub, and have the project set up so that its tracking beats in the song and emitting signals as well as some functions to detect player input and show a good, great, perfect type feedback depending on timing.
  • Adding a dynamic music system to my game like the new Doom
    2 projects | /r/godot | 8 Mar 2022
    For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative

What are some alternatives?

When comparing godot-fmod-integration and fmod-gdextension you can also consider the following projects:

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

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