godot-fmod-integration
fmod-gms2
godot-fmod-integration | fmod-gms2 | |
---|---|---|
1 | 1 | |
131 | 1 | |
- | - | |
0.5 | 0.7 | |
over 3 years ago | about 4 years ago | |
C++ | C++ | |
MIT License | MIT License |
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godot-fmod-integration
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.
fmod-gms2
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Anybody Sucessfully Integrated and used Fmod/wwise?
I wrote this one and it worked well in-editor. My license ran out and I didn't have time and resources to work on it anymore. It would need some updating and testing to make it work with the last game maker version I guess.
What are some alternatives?
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
wwise-godot-integration - Wwise Integration for the Godot Engine
Mergin Maps - Mergin Maps is a field data collection tool built on the free and open-source QGIS which allows you to collect, store and synchronize your data with your team.
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
fmod-for-godot - FMOD Studio Integration for the Godot Engine
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
luascript - Lua language support for Godot Engine
pooling_objects - An object pooling implementation in GML for Game Maker Studio 2.3+
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!