godot-fmod-integration
FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration] (by alexfonseka)
wwise-godot-integration
Wwise Integration for the Godot Engine (by alessandrofama)
godot-fmod-integration | wwise-godot-integration | |
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1 | 4 | |
131 | 302 | |
- | - | |
0.5 | 7.4 | |
over 3 years ago | 11 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-fmod-integration
Posts with mentions or reviews of godot-fmod-integration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-03.
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.
wwise-godot-integration
Posts with mentions or reviews of wwise-godot-integration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-18.
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Godot for AA/AAA game development - What's missing?
What issues? Report issues here so that I can fix them: https://github.com/alessandrofama/wwise-godot-integration/issues
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Adding a dynamic music system to my game like the new Doom
For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative
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Steam Audio plugin for Godot?
ah damn. I've just found Wwise which suggests it might do some 3d audio/sound propagation stuff (based on it mentioning reflection and environments), but im not sure if it actually does any. Do you know anything about this?
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Big Suggestion to Game Audio Programmer
And if you have some free time, maybe you'd like to help improve our Wwise integration 😊
What are some alternatives?
When comparing godot-fmod-integration and wwise-godot-integration you can also consider the following projects:
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
godot-sqlite - GDExtension wrapper for SQLite (Godot 4.x+)
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
godot - Godot Engine – Multi-platform 2D and 3D game engine [Moved to: https://github.com/godotengine/godot]