wwise-godot-integration
godot-fmod-integration
wwise-godot-integration | godot-fmod-integration | |
---|---|---|
4 | 1 | |
307 | 177 | |
- | - | |
7.3 | 0.0 | |
5 days ago | about 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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wwise-godot-integration
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Godot for AA/AAA game development - What's missing?
What issues? Report issues here so that I can fix them: https://github.com/alessandrofama/wwise-godot-integration/issues
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Adding a dynamic music system to my game like the new Doom
For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative
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Steam Audio plugin for Godot?
ah damn. I've just found Wwise which suggests it might do some 3d audio/sound propagation stuff (based on it mentioning reflection and environments), but im not sure if it actually does any. Do you know anything about this?
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Big Suggestion to Game Audio Programmer
And if you have some free time, maybe you'd like to help improve our Wwise integration 😊
godot-fmod-integration
What are some alternatives?
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
godot-sqlite - GDExtension wrapper for SQLite (Godot 4.x+)
fmod-gdextension - FMOD Studio GDExtension bindings for the Godot game engine
godot - Godot Engine – Multi-platform 2D and 3D game engine [Moved to: https://github.com/godotengine/godot]
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
lor-vo-extractor - A simple GUI utility to extract voiceover files from the game Legends of Runeterra.
godot-sqlite - SQLite engine module for Godot based on gdsqlite-native
fmod-for-godot - FMOD Studio Integration for the Godot Engine
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch