fmod-gms2
Bindings to the FMOD Studio API for Game Maker Studio 2 (by alessandrofama)
UndertaleModTool
The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!) (by UnderminersTeam)
fmod-gms2 | UndertaleModTool | |
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1 | 101 | |
1 | 1,193 | |
- | 2.3% | |
0.7 | 9.4 | |
about 4 years ago | 2 days ago | |
C++ | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fmod-gms2
Posts with mentions or reviews of fmod-gms2.
We have used some of these posts to build our list of alternatives
and similar projects.
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Anybody Sucessfully Integrated and used Fmod/wwise?
I wrote this one and it worked well in-editor. My license ran out and I didn't have time and resources to work on it anymore. It would need some updating and testing to make it work with the last game maker version I guess.
UndertaleModTool
Posts with mentions or reviews of UndertaleModTool.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-23.
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
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importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
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Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
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How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
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Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
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Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
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Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
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How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
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(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
What are some alternatives?
When comparing fmod-gms2 and UndertaleModTool you can also consider the following projects:
Mergin Maps - Mergin Maps is a field data collection tool built on the free and open-source QGIS which allows you to collect, store and synchronize your data with your team.
YYToolkit - The definitive internal modding tool for GameMaker games