godot-fmod-integration VS luascript

Compare godot-fmod-integration vs luascript and see what are their differences.

godot-fmod-integration

FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration] (by alexfonseka)
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godot-fmod-integration luascript
1 5
131 668
- -
0.5 4.8
over 3 years ago about 1 month ago
C++ C++
MIT License Apache License 2.0
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godot-fmod-integration

Posts with mentions or reviews of godot-fmod-integration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-03.
  • Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
    2 projects | /r/godot | 3 May 2021
    I genuinely believe that porting should be successfuland hasstle free since the engine is afterall recompiled to work work with fmod using this module (https://github.com/alexfonseka/godot-fmod-integration), and then recompile the fmod version of the engine to the consoles. But for some reason I thought that it might cause some issues or possibly even completely not work, since the module is afterall made and tested on the officially supported platforms for godot, and not the consoles... I am not very experienced in compiling, especially when it comes to game engines, but I am willing to learn the process if the end result is promising/works perfectly fine hassle-free.

luascript

Posts with mentions or reviews of luascript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-21.

What are some alternatives?

When comparing godot-fmod-integration and luascript you can also consider the following projects:

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

godot-git-plugin - Git implementation of the VCS interface in Godot

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