fmod-gms2
Bindings to the FMOD Studio API for Game Maker Studio 2 (by alessandrofama)
Chatterbox
GameMaker 2022 LTS implementation of the Yarn narrative design language (by JujuAdams)
fmod-gms2 | Chatterbox | |
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1 | 12 | |
1 | 130 | |
- | - | |
0.7 | 8.2 | |
about 4 years ago | about 1 month ago | |
C++ | Game Maker Language | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fmod-gms2
Posts with mentions or reviews of fmod-gms2.
We have used some of these posts to build our list of alternatives
and similar projects.
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Anybody Sucessfully Integrated and used Fmod/wwise?
I wrote this one and it worked well in-editor. My license ran out and I didn't have time and resources to work on it anymore. It would need some updating and testing to make it work with the last game maker version I guess.
Chatterbox
Posts with mentions or reviews of Chatterbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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does anyone have a non-video tutorial for creating a dialog system?
JujuAdams/Chatterbox which PowerPlaidPlays mentioned in his comment may appear in your search results. friendlycosmonaut/Dialogue-System is at the top of my search results. I could see a few others - nothing wrong with more references, right? Just pick your favorite implementation, design pattern, or coding style.
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Any advice on how to make a dialogue system?
use the free system already provided by the great and generous jujuadams: https://github.com/JujuAdams/Chatterbox
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problem with dialog system
if your game is dialog heavy i'd recommend looking at this: https://github.com/JujuAdams/Chatterbox
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Is gamemaker the right engine for a "visual novel" type game?
Here's a link to a better branching narrative solution: https://github.com/JujuAdams/chatterbox
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What does this error mean?
Note: Found where the error might be. Although I disagree with how he is approaching branching dialogue systems, I understand you are still learning. When you feel more comfortable with GameMaker, I recommend checking out JuJu Adams free extension called Chatterbox
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Best way to do branching dialogue?
I'd also recommend Chatterbox. First of all there are some really good editors for YARN Files out there (with visual representation of the dialog s, like this one) and it's easy to add functions to the yarn script (for example if you reach a certain point of a dialog you can change a flag or add an item to the inventory).
- Need help getting dialogue effects to work
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[HELP] Best way to code narration/dialogue in a dialogue-heavy game
I haven't used it personally, but Jujuadams made Chatterbox which should effectively do exactly what you're looking for.
What are some alternatives?
When comparing fmod-gms2 and Chatterbox you can also consider the following projects:
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker