Chatterbox
Scribble
Chatterbox | Scribble | |
---|---|---|
12 | 21 | |
117 | 317 | |
- | - | |
7.8 | 8.2 | |
about 2 months ago | 4 days ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
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Chatterbox
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does anyone have a non-video tutorial for creating a dialog system?
JujuAdams/Chatterbox which PowerPlaidPlays mentioned in his comment may appear in your search results. friendlycosmonaut/Dialogue-System is at the top of my search results. I could see a few others - nothing wrong with more references, right? Just pick your favorite implementation, design pattern, or coding style.
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Any advice on how to make a dialogue system?
use the free system already provided by the great and generous jujuadams: https://github.com/JujuAdams/Chatterbox
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problem with dialog system
if your game is dialog heavy i'd recommend looking at this: https://github.com/JujuAdams/Chatterbox
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Is gamemaker the right engine for a "visual novel" type game?
Here's a link to a better branching narrative solution: https://github.com/JujuAdams/chatterbox
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What does this error mean?
Note: Found where the error might be. Although I disagree with how he is approaching branching dialogue systems, I understand you are still learning. When you feel more comfortable with GameMaker, I recommend checking out JuJu Adams free extension called Chatterbox
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Best way to do branching dialogue?
I'd also recommend Chatterbox. First of all there are some really good editors for YARN Files out there (with visual representation of the dialog s, like this one) and it's easy to add functions to the yarn script (for example if you reach a certain point of a dialog you can change a flag or add an item to the inventory).
- Need help getting dialogue effects to work
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[HELP] Best way to code narration/dialogue in a dialogue-heavy game
I haven't used it personally, but Jujuadams made Chatterbox which should effectively do exactly what you're looking for.
Scribble
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A question regarding using right to left languages in gamemaker
Just use Scribble. Your method is highly inefficient using an object for each character, and Scribble will handle everything you need and a lot more very efficiently.
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Icons replacing text
I believe Scribble has solutions for this sort of thing.
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How to get normal looking text/fonts?
You may also look into /u/JujuAdam's Scribble if you plan on doing lots of text rendering.
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How to delete strings faster for colored text?
Use Scribble
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Game where you relate
I recommand the plugin Scribble by JujuAdams. It’s way, way better for writing text than the vanilla way.
- Help pls
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Is gamemaker the right engine for a "visual novel" type game?
I wrote two specific libraries for this: https://github.com/JujuAdams/chatterbox for branching dialogue and https://github.com/JujuAdams/scribble for text rendering. The former is being used in Schrodinger's Catgirl, the latter is being used in Shovel Knight: Pocket Dungeon, Poinpy, Skies Of Chaos, and a bunch of other commercial games.
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Strange behaviour in font_get_info()
If you'd like a practical, working example then you can read the source code for Scribble.
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What advice do you have for common pitfalls using GameMaker that beginners frequently run into?
Don't try to re-write GameMaker's built-in systems (with the exception of this)
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learning scribble tutorial. but this error pops up, how to proceed?
Yup so there has been quite a few releases since that video. If you want to follow along the version you want is the same as I downloaded 7.0.3 (https://github.com/JujuAdams/Scribble/releases/tag/7.0.3)
What are some alternatives?
SNAP - Data format converters for GameMaker LTS 2022
typewriter - A typewriter effect that respect word size before the draw step.
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
animalese-generator - Generate audio like the dialogue from animal crossing
Input - Comprehensive cross-platform input for GameMaker
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1