Chatterbox
SNAP
Chatterbox | SNAP | |
---|---|---|
12 | 6 | |
117 | 84 | |
- | - | |
7.8 | 7.5 | |
about 2 months ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
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Chatterbox
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does anyone have a non-video tutorial for creating a dialog system?
JujuAdams/Chatterbox which PowerPlaidPlays mentioned in his comment may appear in your search results. friendlycosmonaut/Dialogue-System is at the top of my search results. I could see a few others - nothing wrong with more references, right? Just pick your favorite implementation, design pattern, or coding style.
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Any advice on how to make a dialogue system?
use the free system already provided by the great and generous jujuadams: https://github.com/JujuAdams/Chatterbox
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problem with dialog system
if your game is dialog heavy i'd recommend looking at this: https://github.com/JujuAdams/Chatterbox
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Is gamemaker the right engine for a "visual novel" type game?
Here's a link to a better branching narrative solution: https://github.com/JujuAdams/chatterbox
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What does this error mean?
Note: Found where the error might be. Although I disagree with how he is approaching branching dialogue systems, I understand you are still learning. When you feel more comfortable with GameMaker, I recommend checking out JuJu Adams free extension called Chatterbox
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Best way to do branching dialogue?
I'd also recommend Chatterbox. First of all there are some really good editors for YARN Files out there (with visual representation of the dialog s, like this one) and it's easy to add functions to the yarn script (for example if you reach a certain point of a dialog you can change a flag or add an item to the inventory).
- Need help getting dialogue effects to work
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[HELP] Best way to code narration/dialogue in a dialogue-heavy game
I haven't used it personally, but Jujuadams made Chatterbox which should effectively do exactly what you're looking for.
SNAP
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CSV delimiter not importing correctly
That parsee is out of date, use this https://github.com/JujuAdams/SNAP/blob/master/scripts/SnapBufferReadCSV/SnapBufferReadCSV.gml
- edit csv files in gamemaker
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Is this a bug, an oversight, or am I just bad at surfaces?
There's no convenient in-built way for GM to perform a "deep copy" on a set of arrays/structs (which is bonkers to me but here we are) so I made a script that'll do the job for you: https://github.com/JujuAdams/SNAP/blob/master/scripts/snap_deep_copy/snap_deep_copy.gml
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Foolproof way to write files on disk
Finally, does my JSON encoder work for your savedata? If so, it'd be useful to add this as debug output for your users so that you can see what the savedata is when the system fails (though no guarantees that my code doesn't also have issues - please use try...catch and save the crash data in the event of an exception)
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novice doubts, create a game with card game system
Use structs to save and contain all the game data. Then when you save and load convert that struct into a json using this https://github.com/JujuAdams/SNAP
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Can I import Particle Effect data from a JSON file to Gamemaker Studio 2?
You can look into using the library, SNAP to import the JSON into your game. It's super easy to use.
What are some alternatives?
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
Input - Comprehensive cross-platform input for GameMaker
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
Collage - Texture Page Builder for GameMaker
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS