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Top 23 Game Maker Language gamemaker-studio-2 Projects
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Project mention: A question regarding using right to left languages in gamemaker | /r/gamemaker | 2023-07-21
Just use Scribble. Your method is highly inefficient using an object for each character, and Scribble will handle everything you need and a lot more very efficiently.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Project mention: [Game Maker] Bibliothèque de rendu 3D pour GameMaker Studio 2 | /r/enfrancais | 2023-05-12
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Emu
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something. (by DragoniteSpam)
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Project mention: How would you go about implementing a "submit feedback" or "submit bug report" type of system in a game? | /r/gamemaker | 2023-07-13
If you do want to collect text input in-game, then you could repurpose a bug tracking service like Bugsnag or sentry.io to collect user feedback. I've got a simple textbox example on GitHub and you could try feeding that into my sentry.io/Bugsnag library.
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STANNcam
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
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Project mention: Pixel art on Steam Deck not scaling correctly (a bit updated) | /r/gamemaker | 2023-06-26
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
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- ScribbleBox: Another gem by JujuAdams, Scribblebox is a combination of Scribble and Chatterbox. Scribble handles the text rendering, and Chatterbox handles dialogue. I write dialogue in a program called Crochet, which saves your dialogue in a .yarn file that Chatterbox can import into Gamemaker. Learning Yarn was a bit of a process but wasn't hard. I can even use Input to make text clickable with the mouse, which was a huge pain without it. If your game has much dialogue, I strongly recommend it.
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There might be newer posts about this and perhaps even a library. Maybe InputCandy is one such library?
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SaaSHub
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Game Maker Language gamemaker-studio-2 related posts
- A question regarding using right to left languages in gamemaker
- An open letter to all Metroidvania devs
- Pixel art on Steam Deck not scaling correctly (a bit updated)
- Icons replacing text
- Scaling for Steam Deck (different displays in general)
- How to get normal looking text/fonts?
- [Game Maker] Bibliothèque de rendu 3D pour GameMaker Studio 2
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Index
What are some of the best open-source gamemaker-studio-2 projects in Game Maker Language? This list will help you:
Project | Stars | |
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1 | Scribble | 316 |
2 | SnowState | 124 |
3 | SNAP | 84 |
4 | OrbinautFramework | 84 |
5 | BBMOD | 82 |
6 | catspeak-lang | 78 |
7 | Coroutines | 70 |
8 | Lighting-System-2D | 62 |
9 | dotobj | 39 |
10 | crispy | 39 |
11 | Emu | 36 |
12 | Bento | 36 |
13 | iota | 36 |
14 | Clean-Shapes | 33 |
15 | Snitch | 29 |
16 | GML-OOP | 28 |
17 | gms2-destructible-terrain | 28 |
18 | STANNcam | 28 |
19 | Elephant | 22 |
20 | Pixel-Art-Upscaling | 21 |
21 | Scribblebox | 15 |
22 | InputCandy | 12 |
23 | Rondine | 11 |